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| author | JosJuice <josjuice@gmail.com> | 2021-05-20 16:34:30 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2021-05-20 16:43:03 +0200 |
| commit | b7ba126db0d796348ba884333b341e50252433ad (patch) | |
| tree | dec3ad31f3a48b269232ff98f3b1a5521fddc3c7 /Source/Core/InputCommon/ControlReference/ExpressionParser.cpp | |
| parent | ece32247159c1a78d44a36779d121a8580d06289 (diff) | |
Android: Use JNI for getting post-processsing shaders
The Java implementation of getting the list of post-processing
shaders only looked in the Sys folder and not the User folder.
This could be fixed in the Java implementation, but it's
simpler to just call the C++ implementation instead.
Diffstat (limited to 'Source/Core/InputCommon/ControlReference/ExpressionParser.cpp')
0 files changed, 0 insertions, 0 deletions
