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| author | JosJuice <josjuice@gmail.com> | 2025-04-06 14:18:43 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2025-04-21 21:57:49 +0200 |
| commit | e468e2359a4843e91d55a9d3869a971b64806959 (patch) | |
| tree | 46b890c767b1fd7dc63fe8cd812e474106a55efc /Source/Core/InputCommon/ControlReference/ExpressionParser.cpp | |
| parent | 920a44aec213ffe706936de67d52ce8f209f27dd (diff) | |
IOS: Only have one USBScanner
Some games open two USB interfaces, e.g. /dev/usb/oh0 and /dev/usb/hid.
This was causing us to run two scanning threads at once, using up more
CPU time for scanning than we need to.
Diffstat (limited to 'Source/Core/InputCommon/ControlReference/ExpressionParser.cpp')
0 files changed, 0 insertions, 0 deletions
