summaryrefslogtreecommitdiff
path: root/Source/Core/InputCommon/ControlReference/FunctionExpression.cpp
diff options
context:
space:
mode:
authorLéo Lam <leo@leolam.fr>2021-02-26 16:20:24 +0100
committerLéo Lam <leo@leolam.fr>2021-03-04 18:41:13 +0100
commit19667cb801f032723095100b6c97fa1d43d279fa (patch)
treeeda160c33691d85d701584b07d78bf8063ee697e /Source/Core/InputCommon/ControlReference/FunctionExpression.cpp
parenta658cbce167d39a30005deb6208a3dcf798a1691 (diff)
Fix symbol map being loaded too early during title changes
We should only try to load a symbol map for the new title *after* it has been loaded into memory, not before. Likewise for applying HLE patches and loading new custom textures. In practice, loading/repatching too early was only a problem for titles that are launched via ES_Launch. This commit fixes that.
Diffstat (limited to 'Source/Core/InputCommon/ControlReference/FunctionExpression.cpp')
0 files changed, 0 insertions, 0 deletions