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| author | JMC47 <JMC4789@gmail.com> | 2019-10-17 17:35:30 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-10-17 17:35:30 -0400 |
| commit | 8bc0a92f2cbf7bd7683bd95cb7c92e0e97287faf (patch) | |
| tree | 181d622aa609748673e4533d674ca487f1eb6f6f /Source/Core/InputCommon/ControlReference/FunctionExpression.cpp | |
| parent | acf9bd5ebeadfa7f1b11d39e0384a78093c43f27 (diff) | |
| parent | 7295458c11e1465c9e0a823620ea935396c4ea39 (diff) | |
Merge pull request #7663 from jordan-woyak/expression-parser-improve
Expression parser improvements
Diffstat (limited to 'Source/Core/InputCommon/ControlReference/FunctionExpression.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControlReference/FunctionExpression.cpp | 526 |
1 files changed, 526 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControlReference/FunctionExpression.cpp b/Source/Core/InputCommon/ControlReference/FunctionExpression.cpp new file mode 100644 index 0000000000..18b98c5e19 --- /dev/null +++ b/Source/Core/InputCommon/ControlReference/FunctionExpression.cpp @@ -0,0 +1,526 @@ +// Copyright 2019 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include <chrono> +#include <cmath> + +#include "InputCommon/ControlReference/FunctionExpression.h" + +namespace ciface +{ +namespace ExpressionParser +{ +constexpr int LOOP_MAX_REPS = 10000; +constexpr ControlState CONDITION_THRESHOLD = 0.5; + +using Clock = std::chrono::steady_clock; +using FSec = std::chrono::duration<ControlState>; + +// usage: toggle(toggle_state_input, [clear_state_input]) +class ToggleExpression : public FunctionExpression +{ +private: + ArgumentValidation + ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override + { + // Optional 2nd argument for clearing state: + if (1 == args.size() || 2 == args.size()) + return ArgumentsAreValid{}; + else + return ExpectedArguments{"toggle_state_input, [clear_state_input]"}; + } + + ControlState GetValue() const override + { + const ControlState inner_value = GetArg(0).GetValue(); + + if (inner_value < CONDITION_THRESHOLD) + { + m_released = true; + } + else if (m_released && inner_value > CONDITION_THRESHOLD) + { + m_released = false; + m_state ^= true; + } + + if (2 == GetArgCount() && GetArg(1).GetValue() > CONDITION_THRESHOLD) + { + m_state = false; + } + + return m_state; + } + + mutable bool m_released{}; + mutable bool m_state{}; +}; + +// usage: not(expression) +class NotExpression : public FunctionExpression +{ +private: + ArgumentValidation + ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override + { + if (1 == args.size()) + return ArgumentsAreValid{}; + else + return ExpectedArguments{"expression"}; + } + + ControlState GetValue() const override { return 1.0 - GetArg(0).GetValue(); } + void SetValue(ControlState value) override { GetArg(0).SetValue(1.0 - value); } +}; + +// usage: sin(expression) +class SinExpression : public FunctionExpression +{ +private: + ArgumentValidation + ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override + { + if (1 == args.size()) + return ArgumentsAreValid{}; + else + return ExpectedArguments{"expression"}; + } + + ControlState GetValue() const override { return std::sin(GetArg(0).GetValue()); } +}; + +// usage: timer(seconds) +class TimerExpression : public FunctionExpression +{ +private: + ArgumentValidation + ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override + { + if (1 == args.size()) + return ArgumentsAreValid{}; + else + return ExpectedArguments{"seconds"}; + } + + ControlState GetValue() const override + { + const auto now = Clock::now(); + const auto elapsed = now - m_start_time; + + const ControlState val = GetArg(0).GetValue(); + + ControlState progress = std::chrono::duration_cast<FSec>(elapsed).count() / val; + + if (std::isinf(progress) || progress < 0.0) + { + // User configured a non-positive timer. Reset the timer and return 0.0. + progress = 0.0; + m_start_time = now; + } + else if (progress >= 1.0) + { + const ControlState reset_count = std::floor(progress); + + m_start_time += std::chrono::duration_cast<Clock::duration>(FSec(val * reset_count)); + progress -= reset_count; + } + + return progress; + } + +private: + mutable Clock::time_point m_start_time = Clock::now(); +}; + +// usage: if(condition, true_expression, false_expression) +class IfExpression : public FunctionExpression +{ +private: + ArgumentValidation + ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override + { + if (3 == args.size()) + return ArgumentsAreValid{}; + else + return ExpectedArguments{"condition, true_expression, false_expression"}; + } + + ControlState GetValue() const override + { + return (GetArg(0).GetValue() > CONDITION_THRESHOLD) ? GetArg(1).GetValue() : + GetArg(2).GetValue(); + } +}; + +// usage: minus(expression) +class UnaryMinusExpression : public FunctionExpression +{ +private: + ArgumentValidation + ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override + { + if (1 == args.size()) + return ArgumentsAreValid{}; + else + return ExpectedArguments{"expression"}; + } + + ControlState GetValue() const override + { + // Subtraction for clarity: + return 0.0 - GetArg(0).GetValue(); + } +}; + +// usage: deadzone(input, amount) +class DeadzoneExpression : public FunctionExpression +{ + ArgumentValidation + ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override + { + if (2 == args.size()) + return ArgumentsAreValid{}; + else + return ExpectedArguments{"input, amount"}; + } + + ControlState GetValue() const override + { + const ControlState val = GetArg(0).GetValue(); + const ControlState deadzone = GetArg(1).GetValue(); + return std::copysign(std::max(0.0, std::abs(val) - deadzone) / (1.0 - deadzone), val); + } +}; + +// usage: smooth(input, seconds_up, seconds_down = seconds_up) +// seconds is seconds to change from 0.0 to 1.0 +class SmoothExpression : public FunctionExpression +{ + ArgumentValidation + ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override + { + if (2 == args.size() || 3 == args.size()) + return ArgumentsAreValid{}; + else + return ExpectedArguments{"input, seconds_up, seconds_down = seconds_up"}; + } + + ControlState GetValue() const override + { + const auto now = Clock::now(); + const auto elapsed = now - m_last_update; + m_last_update = now; + + const ControlState desired_value = GetArg(0).GetValue(); + + const ControlState smooth_up = GetArg(1).GetValue(); + const ControlState smooth_down = (3 == GetArgCount() ? GetArg(2).GetValue() : smooth_up); + + const ControlState smooth = (desired_value < m_value) ? smooth_down : smooth_up; + const ControlState max_move = std::chrono::duration_cast<FSec>(elapsed).count() / smooth; + + if (std::isinf(max_move)) + { + m_value = desired_value; + } + else + { + const ControlState diff = desired_value - m_value; + m_value += std::copysign(std::min(max_move, std::abs(diff)), diff); + } + + return m_value; + } + +private: + mutable ControlState m_value = 0.0; + mutable Clock::time_point m_last_update = Clock::now(); +}; + +// usage: hold(input, seconds) +class HoldExpression : public FunctionExpression +{ + ArgumentValidation + ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override + { + if (2 == args.size()) + return ArgumentsAreValid{}; + else + return ExpectedArguments{"input, seconds"}; + } + + ControlState GetValue() const override + { + const auto now = Clock::now(); + + const ControlState input = GetArg(0).GetValue(); + + if (input < CONDITION_THRESHOLD) + { + m_state = false; + m_start_time = Clock::now(); + } + else if (!m_state) + { + const auto hold_time = now - m_start_time; + + if (std::chrono::duration_cast<FSec>(hold_time).count() >= GetArg(1).GetValue()) + m_state = true; + } + + return m_state; + } + +private: + mutable bool m_state = false; + mutable Clock::time_point m_start_time = Clock::now(); +}; + +// usage: tap(input, seconds, taps=2) +class TapExpression : public FunctionExpression +{ + ArgumentValidation + ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override + { + if (2 == args.size() || 3 == args.size()) + return ArgumentsAreValid{}; + else + return ExpectedArguments{"input, seconds, taps = 2"}; + } + + ControlState GetValue() const override + { + const auto now = Clock::now(); + + const auto elapsed = std::chrono::duration_cast<FSec>(now - m_start_time).count(); + + const ControlState input = GetArg(0).GetValue(); + const ControlState seconds = GetArg(1).GetValue(); + + const bool is_time_up = elapsed > seconds; + + const u32 desired_taps = (3 == GetArgCount()) ? u32(GetArg(2).GetValue() + 0.5) : 2; + + if (input < CONDITION_THRESHOLD) + { + m_released = true; + + if (m_taps > 0 && is_time_up) + { + m_taps = 0; + } + } + else + { + if (m_released) + { + if (!m_taps) + { + m_start_time = now; + } + + ++m_taps; + m_released = false; + } + + return desired_taps == m_taps; + } + + return 0.0; + } + +private: + mutable bool m_released = true; + mutable u32 m_taps = 0; + mutable Clock::time_point m_start_time = Clock::now(); +}; + +// usage: relative(input, speed, [max_abs_value, [shared_state]]) +// speed is max movement per second +class RelativeExpression : public FunctionExpression +{ + ArgumentValidation + ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override + { + if (args.size() >= 2 && args.size() <= 4) + return ArgumentsAreValid{}; + else + return ExpectedArguments{"input, speed, [max_abs_value, [shared_state]]"}; + } + + ControlState GetValue() const override + { + // There is a lot of funky math in this function but it allows for a variety of uses: + // + // e.g. A single mapping with a relatively adjusted value between 0.0 and 1.0 + // Potentially useful for a trigger input + // relative(`Up` - `Down`, 2.0) + // + // e.g. A value with two mappings (such as analog stick Up/Down) + // The shared state allows the two mappings to work together. + // This mapping (for up) returns a value clamped between 0.0 and 1.0 + // relative(`Up`, 2.0, 1.0, $y) + // This mapping (for down) returns the negative value clamped between 0.0 and 1.0 + // (Adjustments created by `Down` are applied negatively to the shared state) + // relative(`Down`, 2.0, -1.0, $y) + + const auto now = Clock::now(); + + if (GetArgCount() >= 4) + m_state = GetArg(3).GetValue(); + + const auto elapsed = std::chrono::duration_cast<FSec>(now - m_last_update).count(); + m_last_update = now; + + const ControlState input = GetArg(0).GetValue(); + const ControlState speed = GetArg(1).GetValue(); + + const ControlState max_abs_value = (GetArgCount() >= 3) ? GetArg(2).GetValue() : 1.0; + + const ControlState max_move = input * elapsed * speed; + const ControlState diff_from_zero = std::abs(0.0 - m_state); + const ControlState diff_from_max = std::abs(max_abs_value - m_state); + + m_state += std::min(std::max(max_move, -diff_from_zero), diff_from_max) * + std::copysign(1.0, max_abs_value); + + if (GetArgCount() >= 4) + const_cast<Expression&>(GetArg(3)).SetValue(m_state); + + return std::max(0.0, m_state * std::copysign(1.0, max_abs_value)); + } + +private: + mutable ControlState m_state = 0.0; + mutable Clock::time_point m_last_update = Clock::now(); +}; + +// usage: pulse(input, seconds) +class PulseExpression : public FunctionExpression +{ + ArgumentValidation + ValidateArguments(const std::vector<std::unique_ptr<Expression>>& args) override + { + if (2 == args.size()) + return ArgumentsAreValid{}; + else + return ExpectedArguments{"input, seconds"}; + } + + ControlState GetValue() const override + { + const auto now = Clock::now(); + + const ControlState input = GetArg(0).GetValue(); + + if (input < CONDITION_THRESHOLD) + { + m_released = true; + } + else if (m_released) + { + m_released = false; + + const auto seconds = std::chrono::duration_cast<Clock::duration>(FSec(GetArg(1).GetValue())); + + if (m_state) + { + m_release_time += seconds; + } + else + { + m_state = true; + m_release_time = now + seconds; + } + } + + if (m_state && now >= m_release_time) + { + m_state = false; + } + + return m_state; + } + +private: + mutable bool m_released = false; + mutable bool m_state = false; + mutable Clock::time_point m_release_time = Clock::now(); +}; + +std::unique_ptr<FunctionExpression> MakeFunctionExpression(std::string name) +{ + if ("not" == name) + return std::make_unique<NotExpression>(); + else if ("if" == name) + return std::make_unique<IfExpression>(); + else if ("sin" == name) + return std::make_unique<SinExpression>(); + else if ("timer" == name) + return std::make_unique<TimerExpression>(); + else if ("toggle" == name) + return std::make_unique<ToggleExpression>(); + else if ("minus" == name) + return std::make_unique<UnaryMinusExpression>(); + else if ("deadzone" == name) + return std::make_unique<DeadzoneExpression>(); + else if ("smooth" == name) + return std::make_unique<SmoothExpression>(); + else if ("hold" == name) + return std::make_unique<HoldExpression>(); + else if ("tap" == name) + return std::make_unique<TapExpression>(); + else if ("relative" == name) + return std::make_unique<RelativeExpression>(); + else if ("pulse" == name) + return std::make_unique<PulseExpression>(); + else + return nullptr; +} + +int FunctionExpression::CountNumControls() const +{ + int result = 0; + + for (auto& arg : m_args) + result += arg->CountNumControls(); + + return result; +} + +void FunctionExpression::UpdateReferences(ControlEnvironment& env) +{ + for (auto& arg : m_args) + arg->UpdateReferences(env); +} + +FunctionExpression::ArgumentValidation +FunctionExpression::SetArguments(std::vector<std::unique_ptr<Expression>>&& args) +{ + m_args = std::move(args); + + return ValidateArguments(m_args); +} + +Expression& FunctionExpression::GetArg(u32 number) +{ + return *m_args[number]; +} + +const Expression& FunctionExpression::GetArg(u32 number) const +{ + return *m_args[number]; +} + +u32 FunctionExpression::GetArgCount() const +{ + return u32(m_args.size()); +} + +void FunctionExpression::SetValue(ControlState) +{ +} + +} // namespace ExpressionParser +} // namespace ciface |
