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| author | Léo Lam <leo@leolam.fr> | 2021-02-26 16:20:24 +0100 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2021-03-04 18:41:13 +0100 |
| commit | 19667cb801f032723095100b6c97fa1d43d279fa (patch) | |
| tree | eda160c33691d85d701584b07d78bf8063ee697e /Source/Core/InputCommon/ControlReference/FunctionExpression.h | |
| parent | a658cbce167d39a30005deb6208a3dcf798a1691 (diff) | |
Fix symbol map being loaded too early during title changes
We should only try to load a symbol map for the new title *after* it
has been loaded into memory, not before. Likewise for applying HLE
patches and loading new custom textures.
In practice, loading/repatching too early was only a problem for
titles that are launched via ES_Launch. This commit fixes that.
Diffstat (limited to 'Source/Core/InputCommon/ControlReference/FunctionExpression.h')
0 files changed, 0 insertions, 0 deletions
