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| author | Scott Mansell <phiren@gmail.com> | 2021-05-14 20:51:33 +1200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-05-14 20:51:33 +1200 |
| commit | 9f91fb64479d3df14489378a6b4fb3ffa7d12f2d (patch) | |
| tree | 702ec73b3745420750d05644c639f357492e57a1 /Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp | |
| parent | 099bf16326c1549246fd1bd976fb1242e7ba0875 (diff) | |
| parent | f3ffac00583bd03d0620226392a2b15f3cfd273b (diff) | |
Merge pull request #9688 from Filoppi/input_cleanup
Input cleanup
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp index 2862445392..22f2973d32 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp @@ -44,7 +44,7 @@ void ControlGroup::AddDeadzoneSetting(SettingValue<double>* value, double maximu // i18n: The percent symbol. _trans("%"), // i18n: Refers to the dead-zone setting of gamepad inputs. - _trans("Input strength to ignore.")}, + _trans("Input strength to ignore and remap.")}, 0, 0, maximum_deadzone); } |
