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authorScott Mansell <phiren@gmail.com>2021-05-14 20:51:33 +1200
committerGitHub <noreply@github.com>2021-05-14 20:51:33 +1200
commit9f91fb64479d3df14489378a6b4fb3ffa7d12f2d (patch)
tree702ec73b3745420750d05644c639f357492e57a1 /Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp
parent099bf16326c1549246fd1bd976fb1242e7ba0875 (diff)
parentf3ffac00583bd03d0620226392a2b15f3cfd273b (diff)
Merge pull request #9688 from Filoppi/input_cleanup
Input cleanup
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp
index 2862445392..22f2973d32 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp
@@ -44,7 +44,7 @@ void ControlGroup::AddDeadzoneSetting(SettingValue<double>* value, double maximu
// i18n: The percent symbol.
_trans("%"),
// i18n: Refers to the dead-zone setting of gamepad inputs.
- _trans("Input strength to ignore.")},
+ _trans("Input strength to ignore and remap.")},
0, 0, maximum_deadzone);
}