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authorFiloppi <filippotarpini@hotmail.it>2021-05-04 23:50:23 +0300
committerFiloppi <filippotarpini@hotmail.it>2021-05-12 18:27:23 +0300
commitf4fec42165f245e8ad35456a25bfada8428ba1f2 (patch)
treeb0e89930e9767368778c7a4b3cc4da56da243035 /Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp
parente9e41b925b6efeac4d3eadf049391ef81483528f (diff)
Add mixed comments to input code, make some tooltip clearer
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp
index 84c7238e48..6dde9d3c44 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp
@@ -44,7 +44,7 @@ void ControlGroup::AddDeadzoneSetting(SettingValue<double>* value, double maximu
// i18n: The percent symbol.
_trans("%"),
// i18n: Refers to the dead-zone setting of gamepad inputs.
- _trans("Input strength to ignore.")},
+ _trans("Input strength to ignore and remap.")},
0, 0, maximum_deadzone);
}