diff options
| author | Filoppi <filippotarpini@hotmail.it> | 2021-05-04 23:50:23 +0300 |
|---|---|---|
| committer | Filoppi <filippotarpini@hotmail.it> | 2021-05-12 18:27:23 +0300 |
| commit | f4fec42165f245e8ad35456a25bfada8428ba1f2 (patch) | |
| tree | b0e89930e9767368778c7a4b3cc4da56da243035 /Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp | |
| parent | e9e41b925b6efeac4d3eadf049391ef81483528f (diff) | |
Add mixed comments to input code, make some tooltip clearer
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp index 84c7238e48..6dde9d3c44 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp @@ -44,7 +44,7 @@ void ControlGroup::AddDeadzoneSetting(SettingValue<double>* value, double maximu // i18n: The percent symbol. _trans("%"), // i18n: Refers to the dead-zone setting of gamepad inputs. - _trans("Input strength to ignore.")}, + _trans("Input strength to ignore and remap.")}, 0, 0, maximum_deadzone); } |
