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authorJordan Woyak <jordan.woyak@gmail.com>2020-09-28 18:53:51 -0500
committerGitHub <noreply@github.com>2020-09-28 18:53:51 -0500
commit365524361276c3f59d7629f8a8428b027b6ec7ac (patch)
tree7ce309c668194ab9ffce959e9d876d012d68ced4 /Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp
parent960750003e952217a5654cfe3b0eaf31e2214e2d (diff)
parent0295d470b1fc663c96823b7dc3c3a893a4f1f407 (diff)
Merge pull request #9106 from jordan-woyak/wm-distance
WiimoteEmu: Increase camera FOV to match that of a real Wii remote.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp
index 1c5f48a148..fa379624db 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp
@@ -33,8 +33,7 @@ Cursor::Cursor(std::string name_, std::string ui_name_)
AddInput(Translate, _trans("Relative Input Hold"));
- // Default values are optimized for "Super Mario Galaxy 2".
- // This seems to be acceptable for a good number of games.
+ // Default values chosen to reach screen edges in most games including the Wii Menu.
AddSetting(&m_vertical_offset_setting,
// i18n: Refers to a positional offset applied to an emulated wiimote.
@@ -50,7 +49,7 @@ Cursor::Cursor(std::string name_, std::string ui_name_)
_trans("°"),
// i18n: Refers to emulated wii remote movements.
_trans("Total rotation about the yaw axis.")},
- 15, 0, 360);
+ 25, 0, 360);
AddSetting(&m_pitch_setting,
// i18n: Refers to an amount of rotational movement about the "pitch" axis.
@@ -59,7 +58,7 @@ Cursor::Cursor(std::string name_, std::string ui_name_)
_trans("°"),
// i18n: Refers to emulated wii remote movements.
_trans("Total rotation about the pitch axis.")},
- 15, 0, 360);
+ 20, 0, 360);
AddSetting(&m_relative_setting, {_trans("Relative Input")}, false);
AddSetting(&m_autohide_setting, {_trans("Auto-Hide")}, false);