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authorMatthew Foulds <nokturnusmf@gmail.com>2019-06-10 13:23:16 +0100
committerMatthew Foulds <nokturnusmf@gmail.com>2019-06-10 13:23:16 +0100
commitc62570c5272cff8f9c7add3a022d0d82078fbf78 (patch)
tree3523f0813b10f96eda8b9e74e585db4ba97950d1 /Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp
parentcea1b58919dd08e53eeffe3e61df404278cca660 (diff)
Added key for relative input
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp
index 5e69f0bca0..93a6f4391a 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp
@@ -31,6 +31,8 @@ Cursor::Cursor(std::string name, std::string ui_name)
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Hide")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter")));
+ controls.emplace_back(std::make_unique<Input>(Translate, _trans("Relative Input Hold")));
+
// Default values are optimized for "Super Mario Galaxy 2".
// This seems to be acceptable for a good number of games.
@@ -101,7 +103,7 @@ Cursor::StateData Cursor::GetState(const bool adjusted)
const double max_step = STEP_PER_SEC / 1000.0 * ms_since_update;
// Relative input:
- if (m_relative_setting.GetValue())
+ if (m_relative_setting.GetValue() ^ (controls[6]->control_ref->State() > BUTTON_THRESHOLD))
{
// Recenter:
if (controls[5]->control_ref->State() > BUTTON_THRESHOLD)