diff options
| author | Tilka <tilkax@gmail.com> | 2020-02-10 00:05:10 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-02-10 00:05:10 +0000 |
| commit | db65b9a766fd443eac48ced8e7693ef23b39e83e (patch) | |
| tree | e428c2563bb014968679e59c447ce3eb62a7b830 /Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp | |
| parent | e00459f68fd53b6a4d30800ce0548e459b141e5e (diff) | |
| parent | f07457b6ccb0ef6773b08c0e494df28a29c1b3e6 (diff) | |
Merge pull request #8616 from jordan-woyak/threshold-cleanup
InputCommon: Eliminate some duplicated button threshold logic.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp index 7ddbeba335..f4bc62361a 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp @@ -67,8 +67,8 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType Force::ReshapeData Force::GetReshapableState(bool adjusted) { - const ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State(); - const ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State(); + const ControlState y = controls[0]->GetState() - controls[1]->GetState(); + const ControlState x = controls[3]->GetState() - controls[2]->GetState(); // Return raw values. (used in UI) if (!adjusted) @@ -80,7 +80,7 @@ Force::ReshapeData Force::GetReshapableState(bool adjusted) Force::StateData Force::GetState(bool adjusted) { const auto state = GetReshapableState(adjusted); - ControlState z = controls[4]->control_ref->State() - controls[5]->control_ref->State(); + ControlState z = controls[4]->GetState() - controls[5]->GetState(); if (adjusted) { @@ -159,9 +159,9 @@ Shake::Shake(const std::string& name_, ControlState default_intensity_scale) Shake::StateData Shake::GetState(bool adjusted) const { - const float x = controls[0]->control_ref->State(); - const float y = controls[1]->control_ref->State(); - const float z = controls[2]->control_ref->State(); + const float x = controls[0]->GetState(); + const float y = controls[1]->GetState(); + const float z = controls[2]->GetState(); StateData result = {x, y, z}; |
