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authorTilka <tilkax@gmail.com>2020-02-10 00:05:10 +0000
committerGitHub <noreply@github.com>2020-02-10 00:05:10 +0000
commitdb65b9a766fd443eac48ced8e7693ef23b39e83e (patch)
treee428c2563bb014968679e59c447ce3eb62a7b830 /Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp
parente00459f68fd53b6a4d30800ce0548e459b141e5e (diff)
parentf07457b6ccb0ef6773b08c0e494df28a29c1b3e6 (diff)
Merge pull request #8616 from jordan-woyak/threshold-cleanup
InputCommon: Eliminate some duplicated button threshold logic.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp
index 7ddbeba335..f4bc62361a 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp
@@ -67,8 +67,8 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType
Force::ReshapeData Force::GetReshapableState(bool adjusted)
{
- const ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
- const ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
+ const ControlState y = controls[0]->GetState() - controls[1]->GetState();
+ const ControlState x = controls[3]->GetState() - controls[2]->GetState();
// Return raw values. (used in UI)
if (!adjusted)
@@ -80,7 +80,7 @@ Force::ReshapeData Force::GetReshapableState(bool adjusted)
Force::StateData Force::GetState(bool adjusted)
{
const auto state = GetReshapableState(adjusted);
- ControlState z = controls[4]->control_ref->State() - controls[5]->control_ref->State();
+ ControlState z = controls[4]->GetState() - controls[5]->GetState();
if (adjusted)
{
@@ -159,9 +159,9 @@ Shake::Shake(const std::string& name_, ControlState default_intensity_scale)
Shake::StateData Shake::GetState(bool adjusted) const
{
- const float x = controls[0]->control_ref->State();
- const float y = controls[1]->control_ref->State();
- const float z = controls[2]->control_ref->State();
+ const float x = controls[0]->GetState();
+ const float y = controls[1]->GetState();
+ const float z = controls[2]->GetState();
StateData result = {x, y, z};