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| author | Mat M <mathew1800@gmail.com> | 2017-02-10 13:50:33 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2017-02-10 13:50:33 -0500 |
| commit | f6d364e37b35c7743d64cade8e7367457b372dfc (patch) | |
| tree | 584416b87bbc0589a8541cf2236dfc960c052664 /Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp | |
| parent | 8f81051df3df66a9647dbaeab8273dba7127a5c7 (diff) | |
| parent | 6a75ea5653ec596b1a08e985e98fca0b05ccd6f7 (diff) | |
Merge pull request #4873 from lioncash/controller-emu
ControllerEmu: Separate ControlGroup from ControllerEmu
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp new file mode 100644 index 0000000000..29413ada2c --- /dev/null +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp @@ -0,0 +1,51 @@ +// Copyright 2017 Dolphin Emulator Project +// Licensed under GPLv2+ +// Refer to the license.txt file included. + +#include "InputCommon/ControllerEmu/ControlGroup/Force.h" + +#include <cmath> +#include <cstring> +#include <memory> +#include <string> + +#include "Common/Common.h" +#include "Common/CommonTypes.h" +#include "InputCommon/ControlReference/ControlReference.h" +#include "InputCommon/ControllerEmu/Control/Input.h" +#include "InputCommon/ControllerEmu/ControllerEmu.h" + +namespace ControllerEmu +{ +Force::Force(const std::string& name_) : ControlGroup(name_, GROUP_TYPE_FORCE) +{ + memset(m_swing, 0, sizeof(m_swing)); + + controls.emplace_back(std::make_unique<Input>(_trans("Up"))); + controls.emplace_back(std::make_unique<Input>(_trans("Down"))); + controls.emplace_back(std::make_unique<Input>(_trans("Left"))); + controls.emplace_back(std::make_unique<Input>(_trans("Right"))); + controls.emplace_back(std::make_unique<Input>(_trans("Forward"))); + controls.emplace_back(std::make_unique<Input>(_trans("Backward"))); + + numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50)); +} + +void Force::GetState(ControlState* axis) +{ + const ControlState deadzone = numeric_settings[0]->GetValue(); + + for (u32 i = 0; i < 6; i += 2) + { + ControlState tmpf = 0; + const ControlState state = + controls[i + 1]->control_ref->State() - controls[i]->control_ref->State(); + if (fabs(state) > deadzone) + tmpf = ((state - (deadzone * sign(state))) / (1 - deadzone)); + + ControlState& ax = m_swing[i >> 1]; + *axis++ = (tmpf - ax); + ax = tmpf; + } +} +} // namespace ControllerEmu |
