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authorMat M <mathew1800@gmail.com>2017-02-10 13:50:33 -0500
committerGitHub <noreply@github.com>2017-02-10 13:50:33 -0500
commitf6d364e37b35c7743d64cade8e7367457b372dfc (patch)
tree584416b87bbc0589a8541cf2236dfc960c052664 /Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp
parent8f81051df3df66a9647dbaeab8273dba7127a5c7 (diff)
parent6a75ea5653ec596b1a08e985e98fca0b05ccd6f7 (diff)
Merge pull request #4873 from lioncash/controller-emu
ControllerEmu: Separate ControlGroup from ControllerEmu
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp51
1 files changed, 51 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp
new file mode 100644
index 0000000000..29413ada2c
--- /dev/null
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp
@@ -0,0 +1,51 @@
+// Copyright 2017 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "InputCommon/ControllerEmu/ControlGroup/Force.h"
+
+#include <cmath>
+#include <cstring>
+#include <memory>
+#include <string>
+
+#include "Common/Common.h"
+#include "Common/CommonTypes.h"
+#include "InputCommon/ControlReference/ControlReference.h"
+#include "InputCommon/ControllerEmu/Control/Input.h"
+#include "InputCommon/ControllerEmu/ControllerEmu.h"
+
+namespace ControllerEmu
+{
+Force::Force(const std::string& name_) : ControlGroup(name_, GROUP_TYPE_FORCE)
+{
+ memset(m_swing, 0, sizeof(m_swing));
+
+ controls.emplace_back(std::make_unique<Input>(_trans("Up")));
+ controls.emplace_back(std::make_unique<Input>(_trans("Down")));
+ controls.emplace_back(std::make_unique<Input>(_trans("Left")));
+ controls.emplace_back(std::make_unique<Input>(_trans("Right")));
+ controls.emplace_back(std::make_unique<Input>(_trans("Forward")));
+ controls.emplace_back(std::make_unique<Input>(_trans("Backward")));
+
+ numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
+}
+
+void Force::GetState(ControlState* axis)
+{
+ const ControlState deadzone = numeric_settings[0]->GetValue();
+
+ for (u32 i = 0; i < 6; i += 2)
+ {
+ ControlState tmpf = 0;
+ const ControlState state =
+ controls[i + 1]->control_ref->State() - controls[i]->control_ref->State();
+ if (fabs(state) > deadzone)
+ tmpf = ((state - (deadzone * sign(state))) / (1 - deadzone));
+
+ ControlState& ax = m_swing[i >> 1];
+ *axis++ = (tmpf - ax);
+ ax = tmpf;
+ }
+}
+} // namespace ControllerEmu