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authorJordan Woyak <jordan.woyak@gmail.com>2020-09-28 18:53:51 -0500
committerGitHub <noreply@github.com>2020-09-28 18:53:51 -0500
commit365524361276c3f59d7629f8a8428b027b6ec7ac (patch)
tree7ce309c668194ab9ffce959e9d876d012d68ced4 /Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp
parent960750003e952217a5654cfe3b0eaf31e2214e2d (diff)
parent0295d470b1fc663c96823b7dc3c3a893a4f1f407 (diff)
Merge pull request #9106 from jordan-woyak/wm-distance
WiimoteEmu: Increase camera FOV to match that of a real Wii remote.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp
index 25df9772da..429cd18880 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp
@@ -29,8 +29,7 @@ IMUCursor::IMUCursor(std::string name_, std::string ui_name_)
{
AddInput(Translate, _trans("Recenter"));
- // Default values are optimized for "Super Mario Galaxy 2".
- // This seems to be acceptable for a good number of games.
+ // Default values chosen to reach screen edges in most games including the Wii Menu.
AddSetting(&m_yaw_setting,
// i18n: Refers to an amount of rotational movement about the "yaw" axis.
@@ -39,7 +38,7 @@ IMUCursor::IMUCursor(std::string name_, std::string ui_name_)
_trans("°"),
// i18n: Refers to emulated wii remote movements.
_trans("Total rotation about the yaw axis.")},
- 15, 0, 360);
+ 25, 0, 360);
}
ControlState IMUCursor::GetTotalYaw() const