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| author | JMC47 <JMC4789@gmail.com> | 2019-04-13 12:13:13 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-04-13 12:13:13 -0400 |
| commit | a891115ea350528f1735dab54d05edc8b8fe77c6 (patch) | |
| tree | 08257dd14877d4693d502dcf50e81a734e0cb043 /Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp | |
| parent | 241166a1a5becb0a6a2af209e7f5ea2962d6a2dd (diff) | |
| parent | c89ddf8cba9c6b19d59e2db1896292797163c54c (diff) | |
Merge pull request #7952 from jordan-woyak/emu-shake-params
WiimoteEmu: Allow shake frequency and intensity to be configured.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp | 13 |
1 files changed, 5 insertions, 8 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp index 30ff474706..3b3e68f291 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp @@ -20,6 +20,8 @@ namespace ControllerEmu MixedTriggers::MixedTriggers(const std::string& name_) : ControlGroup(name_, GroupType::MixedTriggers) { + AddDeadzoneSetting(&m_deadzone_setting, 25); + AddSetting(&m_threshold_setting, {_trans("Threshold"), // i18n: The percent symbol. @@ -27,8 +29,6 @@ MixedTriggers::MixedTriggers(const std::string& name_) // i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs. _trans("Input strength required for activation.")}, 90, 0, 100); - - AddDeadzoneSetting(&m_deadzone_setting, 25); } void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlState* analog, @@ -46,12 +46,9 @@ void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlSta const int trigger_count = int(controls.size() / 2); for (int i = 0; i != trigger_count; ++i) { - ControlState button_value = controls[i]->control_ref->State(); - ControlState analog_value = controls[trigger_count + i]->control_ref->State(); - - // Apply deadzone: - analog_value = std::max(0.0, analog_value - deadzone) / (1.0 - deadzone); - button_value = std::max(0.0, button_value - deadzone) / (1.0 - deadzone); + const ControlState button_value = ApplyDeadzone(controls[i]->control_ref->State(), deadzone); + ControlState analog_value = + ApplyDeadzone(controls[trigger_count + i]->control_ref->State(), deadzone); // Apply threshold: if (button_value > threshold) |
