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authorJMC47 <JMC4789@gmail.com>2019-04-09 19:30:26 -0400
committerGitHub <noreply@github.com>2019-04-09 19:30:26 -0400
commite10a472134fdf557ec35505eb5fb7c74ba9f2af7 (patch)
tree9593eb71abc3f724159693d46eb8504ede9529f0 /Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp
parent0b8ac0a22f2fcebb7cbd00bbb36fd0c89191d34a (diff)
parent5efb717873691fa42447ca0d9d9810b5ad501b42 (diff)
Merge pull request #7936 from jordan-woyak/numeric-setting-cleanup
InputCommon: Clean up how numeric settings are handled.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp20
1 files changed, 13 insertions, 7 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp
index 6ae4dfd668..30ff474706 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp
@@ -14,22 +14,28 @@
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
-#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
namespace ControllerEmu
{
MixedTriggers::MixedTriggers(const std::string& name_)
: ControlGroup(name_, GroupType::MixedTriggers)
{
- numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.9));
- numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0.0, 0, 25));
+ AddSetting(&m_threshold_setting,
+ {_trans("Threshold"),
+ // i18n: The percent symbol.
+ _trans("%"),
+ // i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
+ _trans("Input strength required for activation.")},
+ 90, 0, 100);
+
+ AddDeadzoneSetting(&m_deadzone_setting, 25);
}
void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlState* analog,
bool adjusted) const
{
- const ControlState threshold = numeric_settings[SETTING_THRESHOLD]->GetValue();
- ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
+ const ControlState threshold = GetThreshold();
+ ControlState deadzone = GetDeadzone();
// Return raw values. (used in UI)
if (!adjusted)
@@ -63,12 +69,12 @@ void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlSta
ControlState MixedTriggers::GetDeadzone() const
{
- return numeric_settings[SETTING_DEADZONE]->GetValue();
+ return m_deadzone_setting.GetValue() / 100;
}
ControlState MixedTriggers::GetThreshold() const
{
- return numeric_settings[SETTING_THRESHOLD]->GetValue();
+ return m_threshold_setting.GetValue() / 100;
}
} // namespace ControllerEmu