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| author | Jordan Woyak <jordan.woyak@gmail.com> | 2018-12-16 06:39:30 -0600 |
|---|---|---|
| committer | Jordan Woyak <jordan.woyak@gmail.com> | 2018-12-25 12:10:31 -0600 |
| commit | 43f5d4973e4235b11acf07e4224bb8e6b0e7e182 (patch) | |
| tree | 55b7daa50b8535ce6dfe0f31ab4babb155105ebd /Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp | |
| parent | 79eb065cf31e5cfc3280e6baadbb71bbd2d1ad33 (diff) | |
Fix wiimote/nunchuk acceleration value clamping (off-by-one).
Add in shaking acceleration rather than overwritting it so it doesn't look like the device is in free-fall. This fixes shaking in "Batman: TBATB". It appears the game only detects shaking along the z-axis and expects gravity to exist.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp')
0 files changed, 0 insertions, 0 deletions
