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| author | Lioncash <mathew1800@gmail.com> | 2018-07-14 18:55:17 -0400 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2018-08-03 23:20:16 -0400 |
| commit | ac1b48497ee99f0328c6f2ffdbc26277b507a432 (patch) | |
| tree | 8c7a3d09371f9b08a55b2b597600fbc3fbf7fceb /Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp | |
| parent | 72d5ff54f3046c9b7de24c2b662914b0ec8be39d (diff) | |
NetPlayServer: Make g_initial_netplay_rtc a member variable of NetPlayClient
Behaviorally, this belongs within the netplay client. The server will
always transmit a known RTC value, so it doesn't even need a global for
this. Given the client receives the packet containing said RTC value, we can
store it as a member variable and provide an accessor for reading that
value.
This removes another global variable within the netplay code.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp')
0 files changed, 0 insertions, 0 deletions
