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authorLioncash <mathew1800@gmail.com>2018-07-14 18:55:17 -0400
committerLioncash <mathew1800@gmail.com>2018-08-03 23:20:16 -0400
commitac1b48497ee99f0328c6f2ffdbc26277b507a432 (patch)
tree8c7a3d09371f9b08a55b2b597600fbc3fbf7fceb /Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp
parent72d5ff54f3046c9b7de24c2b662914b0ec8be39d (diff)
NetPlayServer: Make g_initial_netplay_rtc a member variable of NetPlayClient
Behaviorally, this belongs within the netplay client. The server will always transmit a known RTC value, so it doesn't even need a global for this. Given the client receives the packet containing said RTC value, we can store it as a member variable and provide an accessor for reading that value. This removes another global variable within the netplay code.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp')
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