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| author | Techjar <tecknojar@gmail.com> | 2018-07-12 20:37:12 -0400 |
|---|---|---|
| committer | Techjar <tecknojar@gmail.com> | 2018-07-21 00:04:14 -0400 |
| commit | cfeffdcf4208686d64d509f559272d64bbd5da70 (patch) | |
| tree | 661c18a10d3ca134441d4082ddde1231a74cf7ad /Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp | |
| parent | a21d536f99ae75f6f8f23870043ed1c8ab19c34d (diff) | |
Fix more segfaults on NetPlay quit
Basically everything here was race conditions in Qt callbacks, so I changed the client/server instances to std::shared_ptr and added null checks. It checks that the object exists in the callback, and the shared_ptr ensures it doesn't get destroyed until we're done with it.
MD5 check would also cause a segfault if you quit without cancelling it first, which was pretty silly.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp')
0 files changed, 0 insertions, 0 deletions
