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| author | JMC47 <JMC4789@gmail.com> | 2019-04-09 19:30:26 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-04-09 19:30:26 -0400 |
| commit | e10a472134fdf557ec35505eb5fb7c74ba9f2af7 (patch) | |
| tree | 9593eb71abc3f724159693d46eb8504ede9529f0 /Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp | |
| parent | 0b8ac0a22f2fcebb7cbd00bbb36fd0c89191d34a (diff) | |
| parent | 5efb717873691fa42447ca0d9d9810b5ad501b42 (diff) | |
Merge pull request #7936 from jordan-woyak/numeric-setting-cleanup
InputCommon: Clean up how numeric settings are handled.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp')
| -rw-r--r-- | Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp index f7e20dc386..f734b46181 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp @@ -13,7 +13,6 @@ #include "InputCommon/ControllerEmu/Control/Control.h" #include "InputCommon/ControllerEmu/Control/Input.h" #include "InputCommon/ControllerEmu/ControllerEmu.h" -#include "InputCommon/ControllerEmu/Setting/NumericSetting.h" namespace ControllerEmu { @@ -23,7 +22,7 @@ Slider::Slider(const std::string& name_, const std::string& ui_name_) controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left"))); controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right"))); - numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50)); + AddDeadzoneSetting(&m_deadzone_setting, 50); } Slider::Slider(const std::string& name_) : Slider(name_, name_) @@ -32,7 +31,7 @@ Slider::Slider(const std::string& name_) : Slider(name_, name_) Slider::StateData Slider::GetState() { - const ControlState deadzone = numeric_settings[0]->GetValue(); + const ControlState deadzone = m_deadzone_setting.GetValue() / 100; const ControlState state = controls[1]->control_ref->State() - controls[0]->control_ref->State(); if (fabs(state) > deadzone) |
