summaryrefslogtreecommitdiff
path: root/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp
diff options
context:
space:
mode:
authorJMC47 <JMC4789@gmail.com>2019-04-09 19:30:26 -0400
committerGitHub <noreply@github.com>2019-04-09 19:30:26 -0400
commite10a472134fdf557ec35505eb5fb7c74ba9f2af7 (patch)
tree9593eb71abc3f724159693d46eb8504ede9529f0 /Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp
parent0b8ac0a22f2fcebb7cbd00bbb36fd0c89191d34a (diff)
parent5efb717873691fa42447ca0d9d9810b5ad501b42 (diff)
Merge pull request #7936 from jordan-woyak/numeric-setting-cleanup
InputCommon: Clean up how numeric settings are handled.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp
index f7e20dc386..f734b46181 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp
@@ -13,7 +13,6 @@
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
-#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
namespace ControllerEmu
{
@@ -23,7 +22,7 @@ Slider::Slider(const std::string& name_, const std::string& ui_name_)
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
- numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
+ AddDeadzoneSetting(&m_deadzone_setting, 50);
}
Slider::Slider(const std::string& name_) : Slider(name_, name_)
@@ -32,7 +31,7 @@ Slider::Slider(const std::string& name_) : Slider(name_, name_)
Slider::StateData Slider::GetState()
{
- const ControlState deadzone = numeric_settings[0]->GetValue();
+ const ControlState deadzone = m_deadzone_setting.GetValue() / 100;
const ControlState state = controls[1]->control_ref->State() - controls[0]->control_ref->State();
if (fabs(state) > deadzone)