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authorJordan Woyak <jordan.woyak@gmail.com>2019-10-06 09:46:51 -0500
committerJordan Woyak <jordan.woyak@gmail.com>2019-10-06 09:56:41 -0500
commit673f13b7ac5b6cc4d96f1b08b9c2dffe514fe62f (patch)
tree68312a229ca7077051426f59ddf996e9f257b40f /Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp
parent260cefd60b4fea09007e695819c018dd6171d0b1 (diff)
WiimoteEmu: Change default tilt angle to 85 degrees.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp
index debca37bd1..c010c969fc 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp
@@ -31,7 +31,7 @@ Tilt::Tilt(const std::string& name_) : ReshapableInput(name_, name_, GroupType::
_trans("°"),
// i18n: Refers to emulated wii remote movement.
_trans("Maximum tilt angle.")},
- 90, 0, 180);
+ 85, 0, 180);
AddSetting(&m_max_rotational_velocity,
{_trans("Velocity"),