diff options
| author | Jordan Woyak <jordan.woyak@gmail.com> | 2020-09-22 17:59:24 -0500 |
|---|---|---|
| committer | Jordan Woyak <jordan.woyak@gmail.com> | 2020-09-28 18:09:34 -0500 |
| commit | 0295d470b1fc663c96823b7dc3c3a893a4f1f407 (patch) | |
| tree | 7ce309c668194ab9ffce959e9d876d012d68ced4 /Source/Core/InputCommon/ControllerEmu/ControlGroup | |
| parent | f766c89a08e190916ac5830de3649cf1875e6f82 (diff) | |
ControllerEmu: Increase "IMUPointer" "Total Yaw" default value to match that of regular "Point" settings.
Removed "Total Yaw" from included Wii remote input profile to take on the default value.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup')
| -rw-r--r-- | Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp index 25df9772da..429cd18880 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp @@ -29,8 +29,7 @@ IMUCursor::IMUCursor(std::string name_, std::string ui_name_) { AddInput(Translate, _trans("Recenter")); - // Default values are optimized for "Super Mario Galaxy 2". - // This seems to be acceptable for a good number of games. + // Default values chosen to reach screen edges in most games including the Wii Menu. AddSetting(&m_yaw_setting, // i18n: Refers to an amount of rotational movement about the "yaw" axis. @@ -39,7 +38,7 @@ IMUCursor::IMUCursor(std::string name_, std::string ui_name_) _trans("°"), // i18n: Refers to emulated wii remote movements. _trans("Total rotation about the yaw axis.")}, - 15, 0, 360); + 25, 0, 360); } ControlState IMUCursor::GetTotalYaw() const |
