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authorJordan Woyak <jordan.woyak@gmail.com>2020-09-22 17:59:24 -0500
committerJordan Woyak <jordan.woyak@gmail.com>2020-09-28 18:09:34 -0500
commit0295d470b1fc663c96823b7dc3c3a893a4f1f407 (patch)
tree7ce309c668194ab9ffce959e9d876d012d68ced4 /Source/Core/InputCommon/ControllerEmu/ControlGroup
parentf766c89a08e190916ac5830de3649cf1875e6f82 (diff)
ControllerEmu: Increase "IMUPointer" "Total Yaw" default value to match that of regular "Point" settings.
Removed "Total Yaw" from included Wii remote input profile to take on the default value.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp
index 25df9772da..429cd18880 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp
@@ -29,8 +29,7 @@ IMUCursor::IMUCursor(std::string name_, std::string ui_name_)
{
AddInput(Translate, _trans("Recenter"));
- // Default values are optimized for "Super Mario Galaxy 2".
- // This seems to be acceptable for a good number of games.
+ // Default values chosen to reach screen edges in most games including the Wii Menu.
AddSetting(&m_yaw_setting,
// i18n: Refers to an amount of rotational movement about the "yaw" axis.
@@ -39,7 +38,7 @@ IMUCursor::IMUCursor(std::string name_, std::string ui_name_)
_trans("°"),
// i18n: Refers to emulated wii remote movements.
_trans("Total rotation about the yaw axis.")},
- 15, 0, 360);
+ 25, 0, 360);
}
ControlState IMUCursor::GetTotalYaw() const