diff options
| author | Jordan Woyak <jordan.woyak@gmail.com> | 2019-03-26 19:31:03 -0500 |
|---|---|---|
| committer | Jordan Woyak <jordan.woyak@gmail.com> | 2019-04-07 09:32:49 -0500 |
| commit | 5efb717873691fa42447ca0d9d9810b5ad501b42 (patch) | |
| tree | 4d3f306850c0a1f876489327d7de98ca1c0cba6a /Source/Core/InputCommon/ControllerEmu/ControlGroup | |
| parent | 75e74315e69df1dc03bbda4373528e9e26274d7d (diff) | |
InputCommon: Clean up how numeric settings are handled. Add units of measure to UI. Eliminate hidden magic values of the IR cursor.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup')
15 files changed, 172 insertions, 104 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp index 6e8e5cfb70..4e4d515077 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp @@ -11,7 +11,6 @@ #include "InputCommon/ControllerEmu/Control/Control.h" #include "InputCommon/ControllerEmu/ControlGroup/Attachments.h" #include "InputCommon/ControllerEmu/ControllerEmu.h" -#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h" #include "InputCommon/ControllerEmu/Setting/NumericSetting.h" namespace ControllerEmu @@ -27,30 +26,26 @@ ControlGroup::ControlGroup(const std::string& name_, const std::string& ui_name_ { } +void ControlGroup::AddDeadzoneSetting(SettingValue<double>* value, double maximum_deadzone) +{ + AddSetting(value, + {_trans("Dead Zone"), + // i18n: The percent symbol. + _trans("%"), + // i18n: Refers to the dead-zone setting of gamepad inputs. + _trans("Input strength to ignore.")}, + 0, 0, maximum_deadzone); +} + ControlGroup::~ControlGroup() = default; void ControlGroup::LoadConfig(IniFile::Section* sec, const std::string& defdev, const std::string& base) { - std::string group(base + name + "/"); + const std::string group(base + name + "/"); - // settings - for (auto& s : numeric_settings) - { - if (s->m_type == SettingType::VIRTUAL) - continue; - - sec->Get(group + s->m_name, &s->m_value, s->m_default_value * 100); - s->m_value /= 100; - } - - for (auto& s : boolean_settings) - { - if (s->m_type == SettingType::VIRTUAL) - continue; - - sec->Get(group + s->m_name, &s->m_value, s->m_default_value); - } + for (auto& setting : numeric_settings) + setting->LoadFromIni(*sec, group); for (auto& c : controls) { @@ -92,23 +87,10 @@ void ControlGroup::LoadConfig(IniFile::Section* sec, const std::string& defdev, void ControlGroup::SaveConfig(IniFile::Section* sec, const std::string& defdev, const std::string& base) { - std::string group(base + name + "/"); - - for (auto& s : numeric_settings) - { - if (s->m_type == SettingType::VIRTUAL) - continue; - - sec->Set(group + s->m_name, s->m_value * 100.0, s->m_default_value * 100.0); - } - - for (auto& s : boolean_settings) - { - if (s->m_type == SettingType::VIRTUAL) - continue; + const std::string group(base + name + "/"); - sec->Set(group + s->m_name, s->m_value, s->m_default_value); - } + for (auto& setting : numeric_settings) + setting->SaveToIni(*sec, group); for (auto& c : controls) { diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.h b/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.h index 8e9fa3f24a..30798b9b4d 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.h +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.h @@ -13,10 +13,17 @@ namespace ControllerEmu { -class BooleanSetting; class Control; + +class NumericSettingBase; +struct NumericSettingDetails; + +template <typename T> class NumericSetting; +template <typename T> +class SettingValue; + enum class GroupType { Other, @@ -46,12 +53,22 @@ public: void SetControlExpression(int index, const std::string& expression); + template <typename T> + void AddSetting(SettingValue<T>* value, const NumericSettingDetails& details, + std::common_type_t<T> default_value, std::common_type_t<T> min_value = {}, + std::common_type_t<T> max_value = T(100)) + { + numeric_settings.emplace_back( + std::make_unique<NumericSetting<T>>(value, details, default_value, min_value, max_value)); + } + + void AddDeadzoneSetting(SettingValue<double>* value, double maximum_deadzone); + const std::string name; const std::string ui_name; const GroupType type; std::vector<std::unique_ptr<Control>> controls; - std::vector<std::unique_ptr<NumericSetting>> numeric_settings; - std::vector<std::unique_ptr<BooleanSetting>> boolean_settings; + std::vector<std::unique_ptr<NumericSettingBase>> numeric_settings; }; } // namespace ControllerEmu diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp index fda476aac6..f4123154d0 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp @@ -16,7 +16,6 @@ #include "InputCommon/ControllerEmu/Control/Control.h" #include "InputCommon/ControllerEmu/Control/Input.h" #include "InputCommon/ControllerEmu/ControllerEmu.h" -#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h" #include "InputCommon/ControllerEmu/Setting/NumericSetting.h" namespace ControllerEmu @@ -32,12 +31,36 @@ Cursor::Cursor(const std::string& name_) controls.emplace_back(std::make_unique<Input>(Translate, _trans("Hide"))); controls.emplace_back(std::make_unique<Input>(Translate, _trans("Recenter"))); - numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Center"), 0.5)); - numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Width"), 0.5)); - numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Height"), 0.5)); - - boolean_settings.emplace_back(std::make_unique<BooleanSetting>(_trans("Relative Input"), false)); - boolean_settings.emplace_back(std::make_unique<BooleanSetting>(_trans("Auto-Hide"), false)); + // Default values are optimized for "Super Mario Galaxy 2". + // This seems to be acceptable for a good number of games. + + AddSetting(&m_vertical_offset_setting, + // i18n: Refers to a positional offset applied to an emulated wiimote. + {_trans("Vertical Offset"), + // i18n: The symbol/abbreviation for centimeters. + _trans("cm")}, + 10, -100, 100); + + AddSetting(&m_yaw_setting, + // i18n: Refers to an amount of rotational movement about the "yaw" axis. + {_trans("Total Yaw"), + // i18n: The symbol/abbreviation for degrees (unit of angular measure). + _trans("°"), + // i18n: Refers to emulated wii remote movements. + _trans("Total rotation about the yaw axis.")}, + 15, 0, 180); + + AddSetting(&m_pitch_setting, + // i18n: Refers to an amount of rotational movement about the "pitch" axis. + {_trans("Total Pitch"), + // i18n: The symbol/abbreviation for degrees (unit of angular measure). + _trans("°"), + // i18n: Refers to emulated wii remote movements. + _trans("Total rotation about the pitch axis.")}, + 15, 0, 180); + + AddSetting(&m_relative_setting, {_trans("Relative Input")}, false); + AddSetting(&m_autohide_setting, {_trans("Auto-Hide")}, false); } Cursor::ReshapeData Cursor::GetReshapableState(bool adjusted) @@ -81,7 +104,7 @@ Cursor::StateData Cursor::GetState(const bool adjusted) const double max_z_step = STEP_Z_PER_SEC / 1000.0 * ms_since_update; // Apply deadzone to z: - const ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue(); + const ControlState deadzone = GetDeadzonePercentage(); z = std::copysign(std::max(0.0, std::abs(z) - deadzone) / (1.0 - deadzone), z); // Smooth out z movement: @@ -89,7 +112,7 @@ Cursor::StateData Cursor::GetState(const bool adjusted) m_state.z += MathUtil::Clamp(z - m_state.z, -max_z_step, max_z_step); // Relative input: - if (boolean_settings[0]->GetValue()) + if (m_relative_setting.GetValue()) { // Recenter: if (controls[7]->control_ref->State() > BUTTON_THRESHOLD) @@ -112,12 +135,7 @@ Cursor::StateData Cursor::GetState(const bool adjusted) StateData result = m_state; - // Adjust cursor according to settings: - result.x *= (numeric_settings[SETTING_WIDTH]->GetValue() * 2); - result.y *= (numeric_settings[SETTING_HEIGHT]->GetValue() * 2); - result.y += (numeric_settings[SETTING_CENTER]->GetValue() - 0.5); - - const bool autohide = boolean_settings[1]->GetValue(); + const bool autohide = m_autohide_setting.GetValue(); // Auto-hide timer: // TODO: should Z movement reset this? @@ -144,4 +162,19 @@ Cursor::StateData Cursor::GetState(const bool adjusted) return result; } +ControlState Cursor::GetTotalYaw() const +{ + return m_yaw_setting.GetValue() * MathUtil::TAU / 360; +} + +ControlState Cursor::GetTotalPitch() const +{ + return m_pitch_setting.GetValue() * MathUtil::TAU / 360; +} + +ControlState Cursor::GetVerticalOffset() const +{ + return m_vertical_offset_setting.GetValue() / 100; +} + } // namespace ControllerEmu diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.h b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.h index c66b2b896c..f22172e13d 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.h +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.h @@ -22,13 +22,6 @@ public: ControlState z{}; }; - enum - { - SETTING_CENTER = ReshapableInput::SETTING_COUNT, - SETTING_WIDTH, - SETTING_HEIGHT, - }; - explicit Cursor(const std::string& name); ReshapeData GetReshapableState(bool adjusted) final override; @@ -36,6 +29,15 @@ public: StateData GetState(bool adjusted); + // Yaw movement in radians. + ControlState GetTotalYaw() const; + + // Pitch movement in radians. + ControlState GetTotalPitch() const; + + // Vertical offset in meters. + ControlState GetVerticalOffset() const; + private: // This is used to reduce the cursor speed for relative input // to something that makes sense with the default range. @@ -59,5 +61,12 @@ private: using Clock = std::chrono::steady_clock; Clock::time_point m_last_update; + + SettingValue<double> m_yaw_setting; + SettingValue<double> m_pitch_setting; + SettingValue<double> m_vertical_offset_setting; + + SettingValue<bool> m_relative_setting; + SettingValue<bool> m_autohide_setting; }; } // namespace ControllerEmu diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp index 3b3de522a7..715ae89b5a 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp @@ -25,15 +25,30 @@ Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward"))); controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward"))); - // Maximum swing movement (centimeters). - numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Distance"), 0.25, 1, 100)); - - // Maximum jerk (m/s^3). - // i18n: "Jerk" as it relates to physics. The time derivative of acceleration. - numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Jerk"), 5.0, 1, 1000)); - - // Angle of twist applied at the extremities of the swing (degrees). - numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.45, 0, 180)); + AddSetting(&m_distance_setting, + {_trans("Distance"), + // i18n: The symbol/abbreviation for centimeters. + _trans("cm"), + // i18n: Refering to emulated wii remote swing movement. + _trans("Distance of travel from neutral position.")}, + 25, 0, 100); + + AddSetting(&m_jerk_setting, + // i18n: "Jerk" as it relates to physics. The time derivative of acceleration. + {_trans("Jerk"), + // i18n: The symbol/abbreviation for meters per second to the 3rd power. + _trans("m/s³"), + // i18n: Refering to emulated wii remote swing movement. + _trans("Maximum change in acceleration.")}, + 500, 1, 1000); + + AddSetting(&m_angle_setting, + {_trans("Angle"), + // i18n: The symbol/abbreviation for degrees (unit of angular measure). + _trans("°"), + // i18n: Refering to emulated wii remote swing movement. + _trans("Rotation applied at extremities of swing.")}, + 45, 0, 180); } Force::ReshapeData Force::GetReshapableState(bool adjusted) @@ -56,7 +71,7 @@ Force::StateData Force::GetState(bool adjusted) if (adjusted) { // Apply deadzone to z. - const ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue(); + const ControlState deadzone = GetDeadzonePercentage(); z = std::copysign(std::max(0.0, std::abs(z) - deadzone) / (1.0 - deadzone), z); } @@ -66,22 +81,22 @@ Force::StateData Force::GetState(bool adjusted) ControlState Force::GetGateRadiusAtAngle(double) const { // Just a circle of the configured distance: - return numeric_settings[SETTING_DISTANCE]->GetValue(); + return GetMaxDistance(); } ControlState Force::GetMaxJerk() const { - return numeric_settings[SETTING_JERK]->GetValue() * 100; + return m_jerk_setting.GetValue(); } ControlState Force::GetTwistAngle() const { - return numeric_settings[SETTING_ANGLE]->GetValue() * MathUtil::TAU / 3.60; + return m_angle_setting.GetValue() * MathUtil::TAU / 360; } ControlState Force::GetMaxDistance() const { - return numeric_settings[SETTING_DISTANCE]->GetValue(); + return m_distance_setting.GetValue() / 100; } ControlState Force::GetDefaultInputRadiusAtAngle(double) const diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.h b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.h index 0b4fdcf634..21aca174a9 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.h +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.h @@ -36,11 +36,8 @@ public: ControlState GetMaxDistance() const; private: - enum - { - SETTING_DISTANCE = ReshapableInput::SETTING_COUNT, - SETTING_JERK, - SETTING_ANGLE, - }; + SettingValue<double> m_distance_setting; + SettingValue<double> m_jerk_setting; + SettingValue<double> m_angle_setting; }; } // namespace ControllerEmu diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp index 6ae4dfd668..30ff474706 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp @@ -14,22 +14,28 @@ #include "InputCommon/ControlReference/ControlReference.h" #include "InputCommon/ControllerEmu/Control/Control.h" -#include "InputCommon/ControllerEmu/Setting/NumericSetting.h" namespace ControllerEmu { MixedTriggers::MixedTriggers(const std::string& name_) : ControlGroup(name_, GroupType::MixedTriggers) { - numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Threshold"), 0.9)); - numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0.0, 0, 25)); + AddSetting(&m_threshold_setting, + {_trans("Threshold"), + // i18n: The percent symbol. + _trans("%"), + // i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs. + _trans("Input strength required for activation.")}, + 90, 0, 100); + + AddDeadzoneSetting(&m_deadzone_setting, 25); } void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlState* analog, bool adjusted) const { - const ControlState threshold = numeric_settings[SETTING_THRESHOLD]->GetValue(); - ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue(); + const ControlState threshold = GetThreshold(); + ControlState deadzone = GetDeadzone(); // Return raw values. (used in UI) if (!adjusted) @@ -63,12 +69,12 @@ void MixedTriggers::GetState(u16* const digital, const u16* bitmasks, ControlSta ControlState MixedTriggers::GetDeadzone() const { - return numeric_settings[SETTING_DEADZONE]->GetValue(); + return m_deadzone_setting.GetValue() / 100; } ControlState MixedTriggers::GetThreshold() const { - return numeric_settings[SETTING_THRESHOLD]->GetValue(); + return m_threshold_setting.GetValue() / 100; } } // namespace ControllerEmu diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h b/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h index 4e7b2adafe..250466dc9d 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.h @@ -6,6 +6,7 @@ #include <string> #include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h" +#include "InputCommon/ControllerEmu/Setting/NumericSetting.h" #include "InputCommon/ControllerInterface/Device.h" namespace ControllerEmu @@ -22,10 +23,7 @@ public: ControlState GetThreshold() const; private: - enum - { - SETTING_THRESHOLD, - SETTING_DEADZONE, - }; + SettingValue<double> m_threshold_setting; + SettingValue<double> m_deadzone_setting; }; } // namespace ControllerEmu diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp index 83e2186d81..908de81a96 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/ModifySettingsButton.cpp @@ -13,7 +13,6 @@ #include "InputCommon/ControlReference/ControlReference.h" #include "InputCommon/ControllerEmu/Control/Control.h" #include "InputCommon/ControllerEmu/Control/Input.h" -#include "InputCommon/ControllerEmu/Setting/BooleanSetting.h" #include "InputCommon/ControllerEmu/Setting/NumericSetting.h" #include "VideoCommon/OnScreenDisplay.h" diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp index f7e20dc386..f734b46181 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp @@ -13,7 +13,6 @@ #include "InputCommon/ControllerEmu/Control/Control.h" #include "InputCommon/ControllerEmu/Control/Input.h" #include "InputCommon/ControllerEmu/ControllerEmu.h" -#include "InputCommon/ControllerEmu/Setting/NumericSetting.h" namespace ControllerEmu { @@ -23,7 +22,7 @@ Slider::Slider(const std::string& name_, const std::string& ui_name_) controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left"))); controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right"))); - numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50)); + AddDeadzoneSetting(&m_deadzone_setting, 50); } Slider::Slider(const std::string& name_) : Slider(name_, name_) @@ -32,7 +31,7 @@ Slider::Slider(const std::string& name_) : Slider(name_, name_) Slider::StateData Slider::GetState() { - const ControlState deadzone = numeric_settings[0]->GetValue(); + const ControlState deadzone = m_deadzone_setting.GetValue() / 100; const ControlState state = controls[1]->control_ref->State() - controls[0]->control_ref->State(); if (fabs(state) > deadzone) diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.h b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.h index 8142415a8f..b3df548ede 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.h +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.h @@ -5,7 +5,9 @@ #pragma once #include <string> + #include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h" +#include "InputCommon/ControllerEmu/Setting/NumericSetting.h" #include "InputCommon/ControllerInterface/Device.h" namespace ControllerEmu @@ -22,5 +24,8 @@ public: explicit Slider(const std::string& name_); StateData GetState(); + +private: + SettingValue<double> m_deadzone_setting; }; } // namespace ControllerEmu diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp index 8407aa646f..91089455f8 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp @@ -24,7 +24,13 @@ Tilt::Tilt(const std::string& name_) : ReshapableInput(name_, name_, GroupType:: controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier"))); - numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.9, 0, 180)); + AddSetting(&m_max_angle_setting, + {_trans("Angle"), + // i18n: The symbol/abbreviation for degrees (unit of angular measure). + _trans("°"), + // i18n: Refers to emulated wii remote movement. + _trans("Maximum tilt angle.")}, + 90, 0, 180); } Tilt::ReshapeData Tilt::GetReshapableState(bool adjusted) @@ -48,7 +54,7 @@ Tilt::StateData Tilt::GetState() ControlState Tilt::GetGateRadiusAtAngle(double ang) const { - const ControlState max_tilt_angle = numeric_settings[SETTING_MAX_ANGLE]->GetValue() / 1.8; + const ControlState max_tilt_angle = m_max_angle_setting.GetValue() / 180; return SquareStickGate(max_tilt_angle).GetRadiusAtAngle(ang); } diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.h b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.h index 6a01a575a6..68281083ea 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.h +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.h @@ -6,6 +6,7 @@ #include <string> +#include "InputCommon/ControllerEmu/Setting/NumericSetting.h" #include "InputCommon/ControllerEmu/StickGate.h" #include "InputCommon/ControllerInterface/Device.h" @@ -28,9 +29,6 @@ public: StateData GetState(); private: - enum - { - SETTING_MAX_ANGLE = ReshapableInput::SETTING_COUNT, - }; + SettingValue<double> m_max_angle_setting; }; } // namespace ControllerEmu diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp index f950e5b24c..e4a359eeba 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.cpp @@ -18,13 +18,13 @@ namespace ControllerEmu { Triggers::Triggers(const std::string& name_) : ControlGroup(name_, GroupType::Triggers) { - numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50)); + AddDeadzoneSetting(&m_deadzone_setting, 50); } Triggers::StateData Triggers::GetState() { const size_t trigger_count = controls.size(); - const ControlState deadzone = numeric_settings[0]->GetValue(); + const ControlState deadzone = m_deadzone_setting.GetValue() / 100; StateData result(trigger_count); for (size_t i = 0; i < trigger_count; ++i) diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.h b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.h index 561eb4f7ef..107b94c6f8 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.h +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Triggers.h @@ -8,6 +8,7 @@ #include <vector> #include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h" +#include "InputCommon/ControllerEmu/Setting/NumericSetting.h" #include "InputCommon/ControllerInterface/Device.h" namespace ControllerEmu @@ -26,5 +27,8 @@ public: explicit Triggers(const std::string& name); StateData GetState(); + +private: + SettingValue<double> m_deadzone_setting; }; } // namespace ControllerEmu |
