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authorJordan Woyak <jordan.woyak@gmail.com>2018-12-29 16:06:03 -0600
committerJordan Woyak <jordan.woyak@gmail.com>2018-12-29 16:06:03 -0600
commitc3dc3c106ccb32911a4a6448f7b21c8beaae0c35 (patch)
tree512f888cdbd138adb877c0cfcede1fcda21fa7cd /Source/Core/InputCommon/ControllerEmu/ControlGroup
parent6a6195f53c0a369782599b56cdbcc803bcb4203e (diff)
ControllerEmu: Reorganize stick reshaping code and use it for emu wiimote tilt as well. Also make the tilt mapping indicator pretty.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp81
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h24
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp90
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.h18
4 files changed, 58 insertions, 155 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp
index 9db29909fd..e072f6b7bd 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp
@@ -24,22 +24,17 @@ AnalogStick::AnalogStick(const char* const name_, std::unique_ptr<StickGate>&& s
AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
std::unique_ptr<StickGate>&& stick_gate)
- : ControlGroup(name_, ui_name_, GroupType::Stick), m_stick_gate(std::move(stick_gate))
+ : ReshapableInput(name_, ui_name_, GroupType::Stick), m_stick_gate(std::move(stick_gate))
{
for (auto& named_direction : named_directions)
controls.emplace_back(std::make_unique<Input>(Translate, named_direction));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
- // Set default input radius to that of the gate radius (no resizing)
- // Allow radius greater than 1.0 for definitions of rounded squares
- // This is ideal for Xbox controllers (and probably others)
- numeric_settings.emplace_back(
- std::make_unique<NumericSetting>(_trans("Input Radius"), GetGateRadiusAtAngle(0.0), 0, 140));
- // Set default input shape to an octagon (no reshaping)
- numeric_settings.emplace_back(
- std::make_unique<NumericSetting>(_trans("Input Shape"), 0.0, 0, 50));
- numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
+ // Default input radius to that of the gate radius (no resizing)
+ // Default input shape to an octagon (no reshaping)
+ // Max deadzone to 50%
+ AddReshapingSettings(GetGateRadiusAtAngle(0.0), 0.0, 50);
}
AnalogStick::StateData AnalogStick::GetState(bool adjusted)
@@ -51,40 +46,9 @@ AnalogStick::StateData AnalogStick::GetState(bool adjusted)
if (!adjusted)
return {x, y};
- // TODO: make the AtAngle functions work with negative angles:
- const ControlState ang = std::atan2(y, x) + MathUtil::TAU;
-
- const ControlState gate_max_dist = GetGateRadiusAtAngle(ang);
- const ControlState input_max_dist = GetInputRadiusAtAngle(ang);
-
- // If input radius is zero we apply no scaling.
- // This is useful when mapping native controllers without knowing intimate radius details.
- const ControlState max_dist = input_max_dist ? input_max_dist : gate_max_dist;
-
- ControlState dist = std::sqrt(x * x + y * y) / max_dist;
-
- // If the modifier is pressed, scale the distance by the modifier's value.
- // This is affected by the modifier's "range" setting which defaults to 50%.
const ControlState modifier = controls[4]->control_ref->State();
- if (modifier)
- {
- // TODO: Modifier's range setting gets reset to 100% when the clear button is clicked.
- // This causes the modifier to not behave how a user might suspect.
- // Retaining the old scale-by-50% behavior until range is fixed to clear to 50%.
- dist *= 0.5;
- // dist *= modifier;
- }
-
- // Apply deadzone as a percentage of the user-defined radius/shape:
- const ControlState deadzone = GetDeadzoneRadiusAtAngle(ang);
- dist = std::max(0.0, dist - deadzone) / (1.0 - deadzone);
-
- // Scale to the gate shape/radius:
- dist = dist *= gate_max_dist;
-
- x = MathUtil::Clamp(std::cos(ang) * dist, -1.0, 1.0);
- y = MathUtil::Clamp(std::sin(ang) * dist, -1.0, 1.0);
- return {x, y};
+
+ return Reshape(x, y, modifier);
}
ControlState AnalogStick::GetGateRadiusAtAngle(double ang) const
@@ -92,37 +56,6 @@ ControlState AnalogStick::GetGateRadiusAtAngle(double ang) const
return m_stick_gate->GetRadiusAtAngle(ang);
}
-ControlState AnalogStick::GetDeadzoneRadiusAtAngle(double ang) const
-{
- return CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_DEADZONE]->GetValue();
-}
-
-ControlState AnalogStick::GetInputRadiusAtAngle(double ang) const
-{
- const ControlState radius =
- CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_INPUT_RADIUS]->GetValue();
- // Clamp within the -1 to +1 square as input radius may be greater than 1.0:
- return std::min(radius, SquareStickGate(1).GetRadiusAtAngle(ang));
-}
-
-ControlState AnalogStick::CalculateInputShapeRadiusAtAngle(double ang) const
-{
- const auto shape = numeric_settings[SETTING_INPUT_SHAPE]->GetValue() * 4.0;
-
- if (shape < 1.0)
- {
- // Between 0 and 25 return a shape between octagon and circle
- const auto amt = shape;
- return OctagonStickGate(1).GetRadiusAtAngle(ang) * (1 - amt) + amt;
- }
- else
- {
- // Between 25 and 50 return a shape between circle and square
- const auto amt = shape - 1.0;
- return (1 - amt) + SquareStickGate(1).GetRadiusAtAngle(ang) * amt;
- }
-}
-
OctagonAnalogStick::OctagonAnalogStick(const char* name, ControlState gate_radius)
: OctagonAnalogStick(name, name, gate_radius)
{
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h
index 2351189f74..25de898331 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h
@@ -10,35 +10,17 @@
namespace ControllerEmu
{
-class AnalogStick : public ControlGroup
+class AnalogStick : public ReshapableInput
{
public:
- enum
- {
- SETTING_INPUT_RADIUS,
- SETTING_INPUT_SHAPE,
- SETTING_DEADZONE,
- };
-
- struct StateData
- {
- ControlState x{};
- ControlState y{};
- };
-
AnalogStick(const char* name, std::unique_ptr<StickGate>&& stick_gate);
AnalogStick(const char* name, const char* ui_name, std::unique_ptr<StickGate>&& stick_gate);
- StateData GetState(bool adjusted = true);
+ StateData GetState(bool adjusted = true) override;
- // Angle is in radians and should be non-negative
- ControlState GetGateRadiusAtAngle(double ang) const;
- ControlState GetDeadzoneRadiusAtAngle(double ang) const;
- ControlState GetInputRadiusAtAngle(double ang) const;
+ ControlState GetGateRadiusAtAngle(double ang) const override;
private:
- ControlState CalculateInputShapeRadiusAtAngle(double ang) const;
-
std::unique_ptr<StickGate> m_stick_gate;
};
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp
index 9221b90243..b00ae5a4c9 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp
@@ -17,7 +17,8 @@
namespace ControllerEmu
{
-Tilt::Tilt(const std::string& name_) : ControlGroup(name_, GroupType::Tilt)
+Tilt::Tilt(const std::string& name_)
+ : ReshapableInput(name_, name_, GroupType::Tilt), m_last_update(Clock::now())
{
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward")));
@@ -26,71 +27,52 @@ Tilt::Tilt(const std::string& name_) : ControlGroup(name_, GroupType::Tilt)
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
- numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
- numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Circle Stick"), 0));
+ // Set default input radius to the full 1.0 (no resizing)
+ // Set default input shape to a square (no reshaping)
+ // Max deadzone to 50%
+ AddReshapingSettings(1.0, 0.5, 50);
+
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.9, 0, 180));
}
-Tilt::StateData Tilt::GetState(const bool step)
+Tilt::StateData Tilt::GetState(bool adjusted)
{
- // this is all a mess
-
- ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State();
- ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State();
-
- ControlState deadzone = numeric_settings[0]->GetValue();
- ControlState circle = numeric_settings[1]->GetValue();
- auto const angle = numeric_settings[2]->GetValue() / 1.8;
- ControlState m = controls[4]->control_ref->State();
-
- // deadzone / circle stick code
- // this section might be all wrong, but its working good enough, I think
-
- ControlState ang = atan2(yy, xx);
- ControlState ang_sin = sin(ang);
- ControlState ang_cos = cos(ang);
+ ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
+ ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
- // the amt a full square stick would have at current angle
- ControlState square_full =
- std::min(ang_sin ? 1 / fabs(ang_sin) : 2, ang_cos ? 1 / fabs(ang_cos) : 2);
+ // Return raw values. (used in UI)
+ if (!adjusted)
+ return {x, y};
- // the amt a full stick would have that was (user setting circular) at current angle
- // I think this is more like a pointed circle rather than a rounded square like it should be
- ControlState stick_full = (square_full * (1 - circle)) + (circle);
+ const ControlState modifier = controls[4]->control_ref->State();
- ControlState dist = sqrt(xx * xx + yy * yy);
+ // Compute desired tilt:
+ StateData target = Reshape(x, y, modifier);
- // dead zone code
- dist = std::max(0.0, dist - deadzone * stick_full);
- dist /= (1 - deadzone);
+ // Step the simulation. This is pretty ugly being here.
+ const auto now = Clock::now();
+ const auto ms_since_update =
+ std::chrono::duration_cast<std::chrono::milliseconds>(now - m_last_update).count();
+ m_last_update = now;
- // circle stick code
- ControlState amt = dist / stick_full;
- dist += (square_full - 1) * amt * circle;
+ constexpr int MAX_DEG_PER_SEC = 360 * 2;
+ const double MAX_STEP = MAX_DEG_PER_SEC / 180.0 * ms_since_update / 1000;
- if (m)
- dist *= 0.5;
+ // TODO: Allow wrap around from 1.0 to -1.0
+ // (take the fastest route to target)
- yy = std::max(-1.0, std::min(1.0, ang_sin * dist));
- xx = std::max(-1.0, std::min(1.0, ang_cos * dist));
+ const double diff_x = (target.x - m_tilt.x);
+ m_tilt.x += std::min(MAX_STEP, std::abs(diff_x)) * ((diff_x < 0) ? -1 : 1);
+ const double diff_y = (target.y - m_tilt.y);
+ m_tilt.y += std::min(MAX_STEP, std::abs(diff_y)) * ((diff_y < 0) ? -1 : 1);
- // this is kinda silly here
- // gui being open will make this happen 2x as fast, o well
-
- // silly
- if (step)
- {
- if (xx > m_tilt.x)
- m_tilt.x = std::min(m_tilt.x + 0.1, xx);
- else if (xx < m_tilt.x)
- m_tilt.x = std::max(m_tilt.x - 0.1, xx);
-
- if (yy > m_tilt.y)
- m_tilt.y = std::min(m_tilt.y + 0.1, yy);
- else if (yy < m_tilt.y)
- m_tilt.y = std::max(m_tilt.y - 0.1, yy);
- }
+ return m_tilt;
+}
- return {m_tilt.x * angle, m_tilt.y * angle};
+ControlState Tilt::GetGateRadiusAtAngle(double ang) const
+{
+ const ControlState max_tilt_angle = numeric_settings[SETTING_MAX_ANGLE]->GetValue() / 1.8;
+ return SquareStickGate(max_tilt_angle).GetRadiusAtAngle(ang);
}
+
} // namespace ControllerEmu
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.h b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.h
index b03dc5a8b1..9515ff2c2a 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.h
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.h
@@ -4,26 +4,32 @@
#pragma once
+#include <chrono>
#include <string>
-#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
+
+#include "InputCommon/ControllerEmu/StickGate.h"
#include "InputCommon/ControllerInterface/Device.h"
namespace ControllerEmu
{
-class Tilt : public ControlGroup
+class Tilt : public ReshapableInput
{
public:
- struct StateData
+ enum
{
- ControlState x{};
- ControlState y{};
+ SETTING_MAX_ANGLE = ReshapableInput::SETTING_COUNT,
};
explicit Tilt(const std::string& name);
- StateData GetState(bool step = true);
+ StateData GetState(bool adjusted = true);
+
+ ControlState GetGateRadiusAtAngle(double ang) const override;
private:
+ typedef std::chrono::steady_clock Clock;
+
StateData m_tilt;
+ Clock::time_point m_last_update;
};
} // namespace ControllerEmu