diff options
| author | Jordan Woyak <jordan.woyak@gmail.com> | 2018-12-29 16:06:03 -0600 |
|---|---|---|
| committer | Jordan Woyak <jordan.woyak@gmail.com> | 2018-12-29 16:06:03 -0600 |
| commit | c3dc3c106ccb32911a4a6448f7b21c8beaae0c35 (patch) | |
| tree | 512f888cdbd138adb877c0cfcede1fcda21fa7cd /Source/Core/InputCommon/ControllerEmu/ControlGroup | |
| parent | 6a6195f53c0a369782599b56cdbcc803bcb4203e (diff) | |
ControllerEmu: Reorganize stick reshaping code and use it for emu wiimote tilt as well. Also make the tilt mapping indicator pretty.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup')
4 files changed, 58 insertions, 155 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp index 9db29909fd..e072f6b7bd 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp @@ -24,22 +24,17 @@ AnalogStick::AnalogStick(const char* const name_, std::unique_ptr<StickGate>&& s AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_, std::unique_ptr<StickGate>&& stick_gate) - : ControlGroup(name_, ui_name_, GroupType::Stick), m_stick_gate(std::move(stick_gate)) + : ReshapableInput(name_, ui_name_, GroupType::Stick), m_stick_gate(std::move(stick_gate)) { for (auto& named_direction : named_directions) controls.emplace_back(std::make_unique<Input>(Translate, named_direction)); controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier"))); - // Set default input radius to that of the gate radius (no resizing) - // Allow radius greater than 1.0 for definitions of rounded squares - // This is ideal for Xbox controllers (and probably others) - numeric_settings.emplace_back( - std::make_unique<NumericSetting>(_trans("Input Radius"), GetGateRadiusAtAngle(0.0), 0, 140)); - // Set default input shape to an octagon (no reshaping) - numeric_settings.emplace_back( - std::make_unique<NumericSetting>(_trans("Input Shape"), 0.0, 0, 50)); - numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50)); + // Default input radius to that of the gate radius (no resizing) + // Default input shape to an octagon (no reshaping) + // Max deadzone to 50% + AddReshapingSettings(GetGateRadiusAtAngle(0.0), 0.0, 50); } AnalogStick::StateData AnalogStick::GetState(bool adjusted) @@ -51,40 +46,9 @@ AnalogStick::StateData AnalogStick::GetState(bool adjusted) if (!adjusted) return {x, y}; - // TODO: make the AtAngle functions work with negative angles: - const ControlState ang = std::atan2(y, x) + MathUtil::TAU; - - const ControlState gate_max_dist = GetGateRadiusAtAngle(ang); - const ControlState input_max_dist = GetInputRadiusAtAngle(ang); - - // If input radius is zero we apply no scaling. - // This is useful when mapping native controllers without knowing intimate radius details. - const ControlState max_dist = input_max_dist ? input_max_dist : gate_max_dist; - - ControlState dist = std::sqrt(x * x + y * y) / max_dist; - - // If the modifier is pressed, scale the distance by the modifier's value. - // This is affected by the modifier's "range" setting which defaults to 50%. const ControlState modifier = controls[4]->control_ref->State(); - if (modifier) - { - // TODO: Modifier's range setting gets reset to 100% when the clear button is clicked. - // This causes the modifier to not behave how a user might suspect. - // Retaining the old scale-by-50% behavior until range is fixed to clear to 50%. - dist *= 0.5; - // dist *= modifier; - } - - // Apply deadzone as a percentage of the user-defined radius/shape: - const ControlState deadzone = GetDeadzoneRadiusAtAngle(ang); - dist = std::max(0.0, dist - deadzone) / (1.0 - deadzone); - - // Scale to the gate shape/radius: - dist = dist *= gate_max_dist; - - x = MathUtil::Clamp(std::cos(ang) * dist, -1.0, 1.0); - y = MathUtil::Clamp(std::sin(ang) * dist, -1.0, 1.0); - return {x, y}; + + return Reshape(x, y, modifier); } ControlState AnalogStick::GetGateRadiusAtAngle(double ang) const @@ -92,37 +56,6 @@ ControlState AnalogStick::GetGateRadiusAtAngle(double ang) const return m_stick_gate->GetRadiusAtAngle(ang); } -ControlState AnalogStick::GetDeadzoneRadiusAtAngle(double ang) const -{ - return CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_DEADZONE]->GetValue(); -} - -ControlState AnalogStick::GetInputRadiusAtAngle(double ang) const -{ - const ControlState radius = - CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_INPUT_RADIUS]->GetValue(); - // Clamp within the -1 to +1 square as input radius may be greater than 1.0: - return std::min(radius, SquareStickGate(1).GetRadiusAtAngle(ang)); -} - -ControlState AnalogStick::CalculateInputShapeRadiusAtAngle(double ang) const -{ - const auto shape = numeric_settings[SETTING_INPUT_SHAPE]->GetValue() * 4.0; - - if (shape < 1.0) - { - // Between 0 and 25 return a shape between octagon and circle - const auto amt = shape; - return OctagonStickGate(1).GetRadiusAtAngle(ang) * (1 - amt) + amt; - } - else - { - // Between 25 and 50 return a shape between circle and square - const auto amt = shape - 1.0; - return (1 - amt) + SquareStickGate(1).GetRadiusAtAngle(ang) * amt; - } -} - OctagonAnalogStick::OctagonAnalogStick(const char* name, ControlState gate_radius) : OctagonAnalogStick(name, name, gate_radius) { diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h index 2351189f74..25de898331 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h @@ -10,35 +10,17 @@ namespace ControllerEmu { -class AnalogStick : public ControlGroup +class AnalogStick : public ReshapableInput { public: - enum - { - SETTING_INPUT_RADIUS, - SETTING_INPUT_SHAPE, - SETTING_DEADZONE, - }; - - struct StateData - { - ControlState x{}; - ControlState y{}; - }; - AnalogStick(const char* name, std::unique_ptr<StickGate>&& stick_gate); AnalogStick(const char* name, const char* ui_name, std::unique_ptr<StickGate>&& stick_gate); - StateData GetState(bool adjusted = true); + StateData GetState(bool adjusted = true) override; - // Angle is in radians and should be non-negative - ControlState GetGateRadiusAtAngle(double ang) const; - ControlState GetDeadzoneRadiusAtAngle(double ang) const; - ControlState GetInputRadiusAtAngle(double ang) const; + ControlState GetGateRadiusAtAngle(double ang) const override; private: - ControlState CalculateInputShapeRadiusAtAngle(double ang) const; - std::unique_ptr<StickGate> m_stick_gate; }; diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp index 9221b90243..b00ae5a4c9 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp @@ -17,7 +17,8 @@ namespace ControllerEmu { -Tilt::Tilt(const std::string& name_) : ControlGroup(name_, GroupType::Tilt) +Tilt::Tilt(const std::string& name_) + : ReshapableInput(name_, name_, GroupType::Tilt), m_last_update(Clock::now()) { controls.emplace_back(std::make_unique<Input>(Translate, _trans("Forward"))); controls.emplace_back(std::make_unique<Input>(Translate, _trans("Backward"))); @@ -26,71 +27,52 @@ Tilt::Tilt(const std::string& name_) : ControlGroup(name_, GroupType::Tilt) controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier"))); - numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50)); - numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Circle Stick"), 0)); + // Set default input radius to the full 1.0 (no resizing) + // Set default input shape to a square (no reshaping) + // Max deadzone to 50% + AddReshapingSettings(1.0, 0.5, 50); + numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Angle"), 0.9, 0, 180)); } -Tilt::StateData Tilt::GetState(const bool step) +Tilt::StateData Tilt::GetState(bool adjusted) { - // this is all a mess - - ControlState yy = controls[0]->control_ref->State() - controls[1]->control_ref->State(); - ControlState xx = controls[3]->control_ref->State() - controls[2]->control_ref->State(); - - ControlState deadzone = numeric_settings[0]->GetValue(); - ControlState circle = numeric_settings[1]->GetValue(); - auto const angle = numeric_settings[2]->GetValue() / 1.8; - ControlState m = controls[4]->control_ref->State(); - - // deadzone / circle stick code - // this section might be all wrong, but its working good enough, I think - - ControlState ang = atan2(yy, xx); - ControlState ang_sin = sin(ang); - ControlState ang_cos = cos(ang); + ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State(); + ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State(); - // the amt a full square stick would have at current angle - ControlState square_full = - std::min(ang_sin ? 1 / fabs(ang_sin) : 2, ang_cos ? 1 / fabs(ang_cos) : 2); + // Return raw values. (used in UI) + if (!adjusted) + return {x, y}; - // the amt a full stick would have that was (user setting circular) at current angle - // I think this is more like a pointed circle rather than a rounded square like it should be - ControlState stick_full = (square_full * (1 - circle)) + (circle); + const ControlState modifier = controls[4]->control_ref->State(); - ControlState dist = sqrt(xx * xx + yy * yy); + // Compute desired tilt: + StateData target = Reshape(x, y, modifier); - // dead zone code - dist = std::max(0.0, dist - deadzone * stick_full); - dist /= (1 - deadzone); + // Step the simulation. This is pretty ugly being here. + const auto now = Clock::now(); + const auto ms_since_update = + std::chrono::duration_cast<std::chrono::milliseconds>(now - m_last_update).count(); + m_last_update = now; - // circle stick code - ControlState amt = dist / stick_full; - dist += (square_full - 1) * amt * circle; + constexpr int MAX_DEG_PER_SEC = 360 * 2; + const double MAX_STEP = MAX_DEG_PER_SEC / 180.0 * ms_since_update / 1000; - if (m) - dist *= 0.5; + // TODO: Allow wrap around from 1.0 to -1.0 + // (take the fastest route to target) - yy = std::max(-1.0, std::min(1.0, ang_sin * dist)); - xx = std::max(-1.0, std::min(1.0, ang_cos * dist)); + const double diff_x = (target.x - m_tilt.x); + m_tilt.x += std::min(MAX_STEP, std::abs(diff_x)) * ((diff_x < 0) ? -1 : 1); + const double diff_y = (target.y - m_tilt.y); + m_tilt.y += std::min(MAX_STEP, std::abs(diff_y)) * ((diff_y < 0) ? -1 : 1); - // this is kinda silly here - // gui being open will make this happen 2x as fast, o well - - // silly - if (step) - { - if (xx > m_tilt.x) - m_tilt.x = std::min(m_tilt.x + 0.1, xx); - else if (xx < m_tilt.x) - m_tilt.x = std::max(m_tilt.x - 0.1, xx); - - if (yy > m_tilt.y) - m_tilt.y = std::min(m_tilt.y + 0.1, yy); - else if (yy < m_tilt.y) - m_tilt.y = std::max(m_tilt.y - 0.1, yy); - } + return m_tilt; +} - return {m_tilt.x * angle, m_tilt.y * angle}; +ControlState Tilt::GetGateRadiusAtAngle(double ang) const +{ + const ControlState max_tilt_angle = numeric_settings[SETTING_MAX_ANGLE]->GetValue() / 1.8; + return SquareStickGate(max_tilt_angle).GetRadiusAtAngle(ang); } + } // namespace ControllerEmu diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.h b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.h index b03dc5a8b1..9515ff2c2a 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.h +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.h @@ -4,26 +4,32 @@ #pragma once +#include <chrono> #include <string> -#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h" + +#include "InputCommon/ControllerEmu/StickGate.h" #include "InputCommon/ControllerInterface/Device.h" namespace ControllerEmu { -class Tilt : public ControlGroup +class Tilt : public ReshapableInput { public: - struct StateData + enum { - ControlState x{}; - ControlState y{}; + SETTING_MAX_ANGLE = ReshapableInput::SETTING_COUNT, }; explicit Tilt(const std::string& name); - StateData GetState(bool step = true); + StateData GetState(bool adjusted = true); + + ControlState GetGateRadiusAtAngle(double ang) const override; private: + typedef std::chrono::steady_clock Clock; + StateData m_tilt; + Clock::time_point m_last_update; }; } // namespace ControllerEmu |
