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authorMat M <mathew1800@gmail.com>2018-12-28 06:18:56 -0500
committerGitHub <noreply@github.com>2018-12-28 06:18:56 -0500
commitde03019c77691f4d596d5d9b0d67bcceefa8ce9d (patch)
tree0ad62c370609b92c2a664ae172c6b8a0ad5eab14 /Source/Core/InputCommon/ControllerEmu/ControlGroup
parentf006af441e87f0331ea39d38082a0a52a9b86277 (diff)
parentc614f5f534cdb7a083387505aff90e8be94fed73 (diff)
Merge pull request #7628 from jordan-woyak/stick-shapes
ControllerEmu: Add ability to reshape analog sticks. Make the mapping indicator pretty.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp116
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h30
2 files changed, 116 insertions, 30 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp
index c38e5f1d3a..9db29909fd 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp
@@ -4,11 +4,10 @@
#include "InputCommon/ControllerEmu/ControlGroup/AnalogStick.h"
-#include <algorithm>
#include <cmath>
-#include <memory>
#include "Common/Common.h"
+#include "Common/MathUtil.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
@@ -18,54 +17,121 @@
namespace ControllerEmu
{
-AnalogStick::AnalogStick(const char* const name_, ControlState default_radius)
- : AnalogStick(name_, name_, default_radius)
+AnalogStick::AnalogStick(const char* const name_, std::unique_ptr<StickGate>&& stick_gate)
+ : AnalogStick(name_, name_, std::move(stick_gate))
{
}
AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
- ControlState default_radius)
- : ControlGroup(name_, ui_name_, GroupType::Stick)
+ std::unique_ptr<StickGate>&& stick_gate)
+ : ControlGroup(name_, ui_name_, GroupType::Stick), m_stick_gate(std::move(stick_gate))
{
for (auto& named_direction : named_directions)
controls.emplace_back(std::make_unique<Input>(Translate, named_direction));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
+
+ // Set default input radius to that of the gate radius (no resizing)
+ // Allow radius greater than 1.0 for definitions of rounded squares
+ // This is ideal for Xbox controllers (and probably others)
+ numeric_settings.emplace_back(
+ std::make_unique<NumericSetting>(_trans("Input Radius"), GetGateRadiusAtAngle(0.0), 0, 140));
+ // Set default input shape to an octagon (no reshaping)
numeric_settings.emplace_back(
- std::make_unique<NumericSetting>(_trans("Radius"), default_radius, 0, 100));
+ std::make_unique<NumericSetting>(_trans("Input Shape"), 0.0, 0, 50));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
}
-AnalogStick::StateData AnalogStick::GetState()
+AnalogStick::StateData AnalogStick::GetState(bool adjusted)
{
ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State();
ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State();
- const ControlState radius = numeric_settings[SETTING_RADIUS]->GetValue();
- const ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue();
- const ControlState m = controls[4]->control_ref->State();
+ // Return raw values. (used in UI)
+ if (!adjusted)
+ return {x, y};
- const ControlState ang = atan2(y, x);
- const ControlState ang_sin = sin(ang);
- const ControlState ang_cos = cos(ang);
+ // TODO: make the AtAngle functions work with negative angles:
+ const ControlState ang = std::atan2(y, x) + MathUtil::TAU;
- ControlState dist = sqrt(x * x + y * y);
+ const ControlState gate_max_dist = GetGateRadiusAtAngle(ang);
+ const ControlState input_max_dist = GetInputRadiusAtAngle(ang);
- // dead zone code
- dist = std::max(0.0, dist - deadzone);
- dist /= (1 - deadzone);
+ // If input radius is zero we apply no scaling.
+ // This is useful when mapping native controllers without knowing intimate radius details.
+ const ControlState max_dist = input_max_dist ? input_max_dist : gate_max_dist;
- // radius
- dist *= radius;
+ ControlState dist = std::sqrt(x * x + y * y) / max_dist;
- // The modifier halves the distance by 50%, which is useful
- // for keyboard controls.
- if (m)
+ // If the modifier is pressed, scale the distance by the modifier's value.
+ // This is affected by the modifier's "range" setting which defaults to 50%.
+ const ControlState modifier = controls[4]->control_ref->State();
+ if (modifier)
+ {
+ // TODO: Modifier's range setting gets reset to 100% when the clear button is clicked.
+ // This causes the modifier to not behave how a user might suspect.
+ // Retaining the old scale-by-50% behavior until range is fixed to clear to 50%.
dist *= 0.5;
+ // dist *= modifier;
+ }
+
+ // Apply deadzone as a percentage of the user-defined radius/shape:
+ const ControlState deadzone = GetDeadzoneRadiusAtAngle(ang);
+ dist = std::max(0.0, dist - deadzone) / (1.0 - deadzone);
- y = std::max(-1.0, std::min(1.0, ang_sin * dist));
- x = std::max(-1.0, std::min(1.0, ang_cos * dist));
+ // Scale to the gate shape/radius:
+ dist = dist *= gate_max_dist;
+ x = MathUtil::Clamp(std::cos(ang) * dist, -1.0, 1.0);
+ y = MathUtil::Clamp(std::sin(ang) * dist, -1.0, 1.0);
return {x, y};
}
+
+ControlState AnalogStick::GetGateRadiusAtAngle(double ang) const
+{
+ return m_stick_gate->GetRadiusAtAngle(ang);
+}
+
+ControlState AnalogStick::GetDeadzoneRadiusAtAngle(double ang) const
+{
+ return CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_DEADZONE]->GetValue();
+}
+
+ControlState AnalogStick::GetInputRadiusAtAngle(double ang) const
+{
+ const ControlState radius =
+ CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_INPUT_RADIUS]->GetValue();
+ // Clamp within the -1 to +1 square as input radius may be greater than 1.0:
+ return std::min(radius, SquareStickGate(1).GetRadiusAtAngle(ang));
+}
+
+ControlState AnalogStick::CalculateInputShapeRadiusAtAngle(double ang) const
+{
+ const auto shape = numeric_settings[SETTING_INPUT_SHAPE]->GetValue() * 4.0;
+
+ if (shape < 1.0)
+ {
+ // Between 0 and 25 return a shape between octagon and circle
+ const auto amt = shape;
+ return OctagonStickGate(1).GetRadiusAtAngle(ang) * (1 - amt) + amt;
+ }
+ else
+ {
+ // Between 25 and 50 return a shape between circle and square
+ const auto amt = shape - 1.0;
+ return (1 - amt) + SquareStickGate(1).GetRadiusAtAngle(ang) * amt;
+ }
+}
+
+OctagonAnalogStick::OctagonAnalogStick(const char* name, ControlState gate_radius)
+ : OctagonAnalogStick(name, name, gate_radius)
+{
+}
+
+OctagonAnalogStick::OctagonAnalogStick(const char* name, const char* ui_name,
+ ControlState gate_radius)
+ : AnalogStick(name, ui_name, std::make_unique<ControllerEmu::OctagonStickGate>(gate_radius))
+{
+}
+
} // namespace ControllerEmu
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h
index d8d8e4ddea..2351189f74 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h
@@ -5,6 +5,7 @@
#pragma once
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
+#include "InputCommon/ControllerEmu/StickGate.h"
#include "InputCommon/ControllerInterface/Device.h"
namespace ControllerEmu
@@ -14,7 +15,8 @@ class AnalogStick : public ControlGroup
public:
enum
{
- SETTING_RADIUS,
+ SETTING_INPUT_RADIUS,
+ SETTING_INPUT_SHAPE,
SETTING_DEADZONE,
};
@@ -24,10 +26,28 @@ public:
ControlState y{};
};
- // The GameCube controller and Wiimote attachments have a different default radius
- AnalogStick(const char* name, ControlState default_radius);
- AnalogStick(const char* name, const char* ui_name, ControlState default_radius);
+ AnalogStick(const char* name, std::unique_ptr<StickGate>&& stick_gate);
+ AnalogStick(const char* name, const char* ui_name, std::unique_ptr<StickGate>&& stick_gate);
- StateData GetState();
+ StateData GetState(bool adjusted = true);
+
+ // Angle is in radians and should be non-negative
+ ControlState GetGateRadiusAtAngle(double ang) const;
+ ControlState GetDeadzoneRadiusAtAngle(double ang) const;
+ ControlState GetInputRadiusAtAngle(double ang) const;
+
+private:
+ ControlState CalculateInputShapeRadiusAtAngle(double ang) const;
+
+ std::unique_ptr<StickGate> m_stick_gate;
+};
+
+// An AnalogStick with an OctagonStickGate
+class OctagonAnalogStick : public AnalogStick
+{
+public:
+ OctagonAnalogStick(const char* name, ControlState gate_radius);
+ OctagonAnalogStick(const char* name, const char* ui_name, ControlState gate_radius);
};
+
} // namespace ControllerEmu