diff options
| author | Mat M <mathew1800@gmail.com> | 2018-12-28 06:18:56 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2018-12-28 06:18:56 -0500 |
| commit | de03019c77691f4d596d5d9b0d67bcceefa8ce9d (patch) | |
| tree | 0ad62c370609b92c2a664ae172c6b8a0ad5eab14 /Source/Core/InputCommon/ControllerEmu/ControlGroup | |
| parent | f006af441e87f0331ea39d38082a0a52a9b86277 (diff) | |
| parent | c614f5f534cdb7a083387505aff90e8be94fed73 (diff) | |
Merge pull request #7628 from jordan-woyak/stick-shapes
ControllerEmu: Add ability to reshape analog sticks. Make the mapping indicator pretty.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/ControlGroup')
| -rw-r--r-- | Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp | 116 | ||||
| -rw-r--r-- | Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h | 30 |
2 files changed, 116 insertions, 30 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp index c38e5f1d3a..9db29909fd 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp @@ -4,11 +4,10 @@ #include "InputCommon/ControllerEmu/ControlGroup/AnalogStick.h" -#include <algorithm> #include <cmath> -#include <memory> #include "Common/Common.h" +#include "Common/MathUtil.h" #include "InputCommon/ControlReference/ControlReference.h" #include "InputCommon/ControllerEmu/Control/Control.h" @@ -18,54 +17,121 @@ namespace ControllerEmu { -AnalogStick::AnalogStick(const char* const name_, ControlState default_radius) - : AnalogStick(name_, name_, default_radius) +AnalogStick::AnalogStick(const char* const name_, std::unique_ptr<StickGate>&& stick_gate) + : AnalogStick(name_, name_, std::move(stick_gate)) { } AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_, - ControlState default_radius) - : ControlGroup(name_, ui_name_, GroupType::Stick) + std::unique_ptr<StickGate>&& stick_gate) + : ControlGroup(name_, ui_name_, GroupType::Stick), m_stick_gate(std::move(stick_gate)) { for (auto& named_direction : named_directions) controls.emplace_back(std::make_unique<Input>(Translate, named_direction)); controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier"))); + + // Set default input radius to that of the gate radius (no resizing) + // Allow radius greater than 1.0 for definitions of rounded squares + // This is ideal for Xbox controllers (and probably others) + numeric_settings.emplace_back( + std::make_unique<NumericSetting>(_trans("Input Radius"), GetGateRadiusAtAngle(0.0), 0, 140)); + // Set default input shape to an octagon (no reshaping) numeric_settings.emplace_back( - std::make_unique<NumericSetting>(_trans("Radius"), default_radius, 0, 100)); + std::make_unique<NumericSetting>(_trans("Input Shape"), 0.0, 0, 50)); numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50)); } -AnalogStick::StateData AnalogStick::GetState() +AnalogStick::StateData AnalogStick::GetState(bool adjusted) { ControlState y = controls[0]->control_ref->State() - controls[1]->control_ref->State(); ControlState x = controls[3]->control_ref->State() - controls[2]->control_ref->State(); - const ControlState radius = numeric_settings[SETTING_RADIUS]->GetValue(); - const ControlState deadzone = numeric_settings[SETTING_DEADZONE]->GetValue(); - const ControlState m = controls[4]->control_ref->State(); + // Return raw values. (used in UI) + if (!adjusted) + return {x, y}; - const ControlState ang = atan2(y, x); - const ControlState ang_sin = sin(ang); - const ControlState ang_cos = cos(ang); + // TODO: make the AtAngle functions work with negative angles: + const ControlState ang = std::atan2(y, x) + MathUtil::TAU; - ControlState dist = sqrt(x * x + y * y); + const ControlState gate_max_dist = GetGateRadiusAtAngle(ang); + const ControlState input_max_dist = GetInputRadiusAtAngle(ang); - // dead zone code - dist = std::max(0.0, dist - deadzone); - dist /= (1 - deadzone); + // If input radius is zero we apply no scaling. + // This is useful when mapping native controllers without knowing intimate radius details. + const ControlState max_dist = input_max_dist ? input_max_dist : gate_max_dist; - // radius - dist *= radius; + ControlState dist = std::sqrt(x * x + y * y) / max_dist; - // The modifier halves the distance by 50%, which is useful - // for keyboard controls. - if (m) + // If the modifier is pressed, scale the distance by the modifier's value. + // This is affected by the modifier's "range" setting which defaults to 50%. + const ControlState modifier = controls[4]->control_ref->State(); + if (modifier) + { + // TODO: Modifier's range setting gets reset to 100% when the clear button is clicked. + // This causes the modifier to not behave how a user might suspect. + // Retaining the old scale-by-50% behavior until range is fixed to clear to 50%. dist *= 0.5; + // dist *= modifier; + } + + // Apply deadzone as a percentage of the user-defined radius/shape: + const ControlState deadzone = GetDeadzoneRadiusAtAngle(ang); + dist = std::max(0.0, dist - deadzone) / (1.0 - deadzone); - y = std::max(-1.0, std::min(1.0, ang_sin * dist)); - x = std::max(-1.0, std::min(1.0, ang_cos * dist)); + // Scale to the gate shape/radius: + dist = dist *= gate_max_dist; + x = MathUtil::Clamp(std::cos(ang) * dist, -1.0, 1.0); + y = MathUtil::Clamp(std::sin(ang) * dist, -1.0, 1.0); return {x, y}; } + +ControlState AnalogStick::GetGateRadiusAtAngle(double ang) const +{ + return m_stick_gate->GetRadiusAtAngle(ang); +} + +ControlState AnalogStick::GetDeadzoneRadiusAtAngle(double ang) const +{ + return CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_DEADZONE]->GetValue(); +} + +ControlState AnalogStick::GetInputRadiusAtAngle(double ang) const +{ + const ControlState radius = + CalculateInputShapeRadiusAtAngle(ang) * numeric_settings[SETTING_INPUT_RADIUS]->GetValue(); + // Clamp within the -1 to +1 square as input radius may be greater than 1.0: + return std::min(radius, SquareStickGate(1).GetRadiusAtAngle(ang)); +} + +ControlState AnalogStick::CalculateInputShapeRadiusAtAngle(double ang) const +{ + const auto shape = numeric_settings[SETTING_INPUT_SHAPE]->GetValue() * 4.0; + + if (shape < 1.0) + { + // Between 0 and 25 return a shape between octagon and circle + const auto amt = shape; + return OctagonStickGate(1).GetRadiusAtAngle(ang) * (1 - amt) + amt; + } + else + { + // Between 25 and 50 return a shape between circle and square + const auto amt = shape - 1.0; + return (1 - amt) + SquareStickGate(1).GetRadiusAtAngle(ang) * amt; + } +} + +OctagonAnalogStick::OctagonAnalogStick(const char* name, ControlState gate_radius) + : OctagonAnalogStick(name, name, gate_radius) +{ +} + +OctagonAnalogStick::OctagonAnalogStick(const char* name, const char* ui_name, + ControlState gate_radius) + : AnalogStick(name, ui_name, std::make_unique<ControllerEmu::OctagonStickGate>(gate_radius)) +{ +} + } // namespace ControllerEmu diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h index d8d8e4ddea..2351189f74 100644 --- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h +++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h @@ -5,6 +5,7 @@ #pragma once #include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h" +#include "InputCommon/ControllerEmu/StickGate.h" #include "InputCommon/ControllerInterface/Device.h" namespace ControllerEmu @@ -14,7 +15,8 @@ class AnalogStick : public ControlGroup public: enum { - SETTING_RADIUS, + SETTING_INPUT_RADIUS, + SETTING_INPUT_SHAPE, SETTING_DEADZONE, }; @@ -24,10 +26,28 @@ public: ControlState y{}; }; - // The GameCube controller and Wiimote attachments have a different default radius - AnalogStick(const char* name, ControlState default_radius); - AnalogStick(const char* name, const char* ui_name, ControlState default_radius); + AnalogStick(const char* name, std::unique_ptr<StickGate>&& stick_gate); + AnalogStick(const char* name, const char* ui_name, std::unique_ptr<StickGate>&& stick_gate); - StateData GetState(); + StateData GetState(bool adjusted = true); + + // Angle is in radians and should be non-negative + ControlState GetGateRadiusAtAngle(double ang) const; + ControlState GetDeadzoneRadiusAtAngle(double ang) const; + ControlState GetInputRadiusAtAngle(double ang) const; + +private: + ControlState CalculateInputShapeRadiusAtAngle(double ang) const; + + std::unique_ptr<StickGate> m_stick_gate; +}; + +// An AnalogStick with an OctagonStickGate +class OctagonAnalogStick : public AnalogStick +{ +public: + OctagonAnalogStick(const char* name, ControlState gate_radius); + OctagonAnalogStick(const char* name, const char* ui_name, ControlState gate_radius); }; + } // namespace ControllerEmu |
