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authorTilka <tilkax@gmail.com>2020-02-09 01:37:30 +0000
committerGitHub <noreply@github.com>2020-02-09 01:37:30 +0000
commit2e2540317e8752b8fe2e4d549a0b5c1ab1911041 (patch)
treec5997fb92fc14a5dbbc061a5b572da18d0877e86 /Source/Core/InputCommon/ControllerEmu/Setting/NumericSetting.h
parent7fe11c95782a305e1e03a401e54d819700b39805 (diff)
parent0a1634bedf17f7b27a3781d8e5ac6bafb20cd546 (diff)
Merge pull request #8417 from jordan-woyak/setting-expressions
InputCommon: Allow controller settings specified with input expresions.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu/Setting/NumericSetting.h')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/Setting/NumericSetting.h72
1 files changed, 63 insertions, 9 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/Setting/NumericSetting.h b/Source/Core/InputCommon/ControllerEmu/Setting/NumericSetting.h
index 108b228049..c7298391f4 100644
--- a/Source/Core/InputCommon/ControllerEmu/Setting/NumericSetting.h
+++ b/Source/Core/InputCommon/ControllerEmu/Setting/NumericSetting.h
@@ -9,12 +9,14 @@
#include "Common/CommonTypes.h"
#include "Common/IniFile.h"
+#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerInterface/Device.h"
namespace ControllerEmu
{
enum class SettingType
{
+ Int,
Double,
Bool,
};
@@ -52,6 +54,17 @@ public:
virtual void LoadFromIni(const IniFile::Section& section, const std::string& group_name) = 0;
virtual void SaveToIni(IniFile::Section& section, const std::string& group_name) const = 0;
+ virtual InputReference& GetInputReference() = 0;
+ virtual const InputReference& GetInputReference() const = 0;
+
+ virtual bool IsSimpleValue() const = 0;
+
+ // Convert a literal expression e.g. "7.0" to a regular value. (disables expression parsing)
+ virtual void SimplifyIfPossible() = 0;
+
+ // Convert a regular value to an expression. (used before expression editing)
+ virtual void SetExpressionFromValue() = 0;
+
virtual SettingType GetType() const = 0;
const char* GetUIName() const;
@@ -66,13 +79,14 @@ template <typename T>
class SettingValue;
template <typename T>
-class NumericSetting : public NumericSettingBase
+class NumericSetting final : public NumericSettingBase
{
public:
using ValueType = T;
- static_assert(std::is_same<ValueType, double>() || std::is_same<ValueType, bool>(),
- "NumericSetting is only implemented for double and bool.");
+ static_assert(std::is_same<ValueType, int>() || std::is_same<ValueType, double>() ||
+ std::is_same<ValueType, bool>(),
+ "NumericSetting is only implemented for int, double, and bool.");
NumericSetting(SettingValue<ValueType>* value, const NumericSettingDetails& details,
ValueType default_value, ValueType min_value, ValueType max_value)
@@ -84,16 +98,39 @@ public:
void LoadFromIni(const IniFile::Section& section, const std::string& group_name) override
{
- ValueType value;
- section.Get(group_name + m_details.ini_name, &value, m_default_value);
- SetValue(value);
+ std::string str_value;
+ if (section.Get(group_name + m_details.ini_name, &str_value))
+ {
+ m_value.m_input.SetExpression(std::move(str_value));
+ SimplifyIfPossible();
+ }
+ else
+ {
+ SetValue(m_default_value);
+ }
}
void SaveToIni(IniFile::Section& section, const std::string& group_name) const override
{
- section.Set(group_name + m_details.ini_name, GetValue(), m_default_value);
+ if (IsSimpleValue())
+ section.Set(group_name + m_details.ini_name, GetValue(), m_default_value);
+ else
+ section.Set(group_name + m_details.ini_name, m_value.m_input.GetExpression(), "");
+ }
+
+ bool IsSimpleValue() const override { return m_value.IsSimpleValue(); }
+
+ void SimplifyIfPossible() override
+ {
+ ValueType value;
+ if (TryParse(m_value.m_input.GetExpression(), &value))
+ m_value.SetValue(value);
}
+ void SetExpressionFromValue() override;
+ InputReference& GetInputReference() override { return m_value.m_input; }
+ const InputReference& GetInputReference() const override { return m_value.m_input; }
+
ValueType GetValue() const { return m_value.GetValue(); }
void SetValue(ValueType value) { m_value.SetValue(value); }
@@ -119,13 +156,30 @@ class SettingValue
friend class NumericSetting<T>;
public:
- ValueType GetValue() const { return m_value; }
+ ValueType GetValue() const
+ {
+ if (IsSimpleValue())
+ return m_value;
+ else
+ return m_input.GetState<ValueType>();
+ }
+
+ bool IsSimpleValue() const { return m_input.GetExpression().empty(); }
private:
- void SetValue(ValueType value) { m_value = value; }
+ void SetValue(ValueType value)
+ {
+ m_value = value;
+
+ // Clear the expression to use our new "simple" value.
+ m_input.SetExpression("");
+ }
// Values are R/W by both UI and CPU threads.
std::atomic<ValueType> m_value = {};
+
+ // Unfortunately InputReference's state grabbing is non-const requiring mutable here.
+ mutable InputReference m_input;
};
} // namespace ControllerEmu