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authorJordan Woyak <jordan.woyak@gmail.com>2018-12-21 16:11:00 -0600
committerJordan Woyak <jordan.woyak@gmail.com>2018-12-27 18:31:46 -0600
commitda9bcf83efeb1ede43e1c2ac08e6869ce8a2c15a (patch)
tree9418d35e0e0233bf26f91871002888dd9570bf79 /Source/Core/InputCommon/ControllerEmu
parentceb28a2302e23b2484bca63626605d3fd56a1f11 (diff)
InputCommon: Simplified StickGate interface and moved class into its own file. Changed default input radius to perform no resizing. Tweaked the indicator colors a bit to improve visibility. Cleaned up some math and code.
Diffstat (limited to 'Source/Core/InputCommon/ControllerEmu')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp60
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h45
-rw-r--r--Source/Core/InputCommon/ControllerEmu/StickGate.cpp47
-rw-r--r--Source/Core/InputCommon/ControllerEmu/StickGate.h55
4 files changed, 111 insertions, 96 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp
index 5368c6b7ba..3f766d5e45 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp
@@ -4,9 +4,7 @@
#include "InputCommon/ControllerEmu/ControlGroup/AnalogStick.h"
-#include <algorithm>
#include <cmath>
-#include <memory>
#include "Common/Common.h"
#include "Common/MathUtil.h"
@@ -33,8 +31,10 @@ AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Modifier")));
+ // Set default input radius to that of the gate radius (no resizing)
numeric_settings.emplace_back(
- std::make_unique<NumericSetting>(_trans("Input Radius"), 1.0, 0, 100));
+ std::make_unique<NumericSetting>(_trans("Input Radius"), GetGateRadiusAtAngle(0.0), 0, 100));
+ // Set default input shape to an octagon (no reshaping)
numeric_settings.emplace_back(
std::make_unique<NumericSetting>(_trans("Input Shape"), 0.0, 0, 50));
numeric_settings.emplace_back(std::make_unique<NumericSetting>(_trans("Dead Zone"), 0, 0, 50));
@@ -50,9 +50,7 @@ AnalogStick::StateData AnalogStick::GetState(bool adjusted)
return {x, y};
// TODO: make the AtAngle functions work with negative angles:
- const ControlState ang = atan2(y, x) + MathUtil::TAU;
- const ControlState ang_sin = sin(ang);
- const ControlState ang_cos = cos(ang);
+ const ControlState ang = std::atan2(y, x) + MathUtil::TAU;
const ControlState gate_max_dist = GetGateRadiusAtAngle(ang);
const ControlState input_max_dist = GetInputRadiusAtAngle(ang);
@@ -82,9 +80,8 @@ AnalogStick::StateData AnalogStick::GetState(bool adjusted)
// Scale to the gate shape/radius:
dist = dist *= gate_max_dist;
- y = std::max(-1.0, std::min(1.0, ang_sin * dist));
- x = std::max(-1.0, std::min(1.0, ang_cos * dist));
-
+ x = MathUtil::Clamp(std::cos(ang) * dist, -1.0, 1.0);
+ y = MathUtil::Clamp(std::sin(ang) * dist, -1.0, 1.0);
return {x, y};
}
@@ -111,57 +108,16 @@ ControlState AnalogStick::CalculateInputShapeRadiusAtAngle(double ang) const
{
// Between 0 and 25 return a shape between octagon and circle
const auto amt = shape;
- return OctagonStickGate::ComputeRadiusAtAngle(ang) * (1 - amt) + amt;
+ return OctagonStickGate(1).GetRadiusAtAngle(ang) * (1 - amt) + amt;
}
else
{
// Between 25 and 50 return a shape between circle and square
const auto amt = shape - 1.0;
- return (1 - amt) + SquareStickGate::ComputeRadiusAtAngle(ang) * amt;
+ return (1 - amt) + SquareStickGate(1).GetRadiusAtAngle(ang) * amt;
}
}
-OctagonStickGate::OctagonStickGate(ControlState radius) : m_radius(radius)
-{
-}
-
-ControlState OctagonStickGate::GetRadiusAtAngle(double ang) const
-{
- return ComputeRadiusAtAngle(ang) * m_radius;
-}
-
-ControlState OctagonStickGate::ComputeRadiusAtAngle(double ang)
-{
- // Ratio of octagon circumcircle to incircle:
- const double incircle_radius = 0.923879532511287;
- const double section_ang = MathUtil::TAU / 8;
- return incircle_radius / std::cos(std::fmod(ang, section_ang) - section_ang / 2);
-}
-
-RoundStickGate::RoundStickGate(ControlState radius) : m_radius(radius)
-{
-}
-
-ControlState RoundStickGate::GetRadiusAtAngle(double) const
-{
- return m_radius;
-}
-
-SquareStickGate::SquareStickGate(ControlState half_width) : m_half_width(half_width)
-{
-}
-
-ControlState SquareStickGate::GetRadiusAtAngle(double ang) const
-{
- return ComputeRadiusAtAngle(ang) * m_half_width;
-}
-
-ControlState SquareStickGate::ComputeRadiusAtAngle(double ang)
-{
- const double section_ang = MathUtil::TAU / 4;
- return 1 / std::cos(std::fmod(ang + section_ang / 2, section_ang) - section_ang / 2);
-}
-
OctagonAnalogStick::OctagonAnalogStick(const char* name, ControlState gate_radius)
: OctagonAnalogStick(name, name, gate_radius)
{
diff --git a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h
index 336669124a..2351189f74 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h
+++ b/Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.h
@@ -5,54 +5,11 @@
#pragma once
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
+#include "InputCommon/ControllerEmu/StickGate.h"
#include "InputCommon/ControllerInterface/Device.h"
namespace ControllerEmu
{
-// An abstract class representing the plastic shell that limits an analog stick's movement.
-class StickGate
-{
-public:
- // Angle is in radians and should be non-negative
- virtual ControlState GetRadiusAtAngle(double ang) const = 0;
-};
-
-// An octagon-shaped stick gate is found on most Nintendo GC/Wii analog sticks.
-class OctagonStickGate : public StickGate
-{
-public:
- explicit OctagonStickGate(ControlState radius);
- ControlState GetRadiusAtAngle(double ang) const override;
-
- static ControlState ComputeRadiusAtAngle(double ang);
-
- const ControlState m_radius;
-};
-
-// A round-shaped stick gate. Possibly found on 3rd-party accessories.
-class RoundStickGate : public StickGate
-{
-public:
- explicit RoundStickGate(ControlState radius);
- ControlState GetRadiusAtAngle(double ang) const override;
-
-private:
- const ControlState m_radius;
-};
-
-// A square-shaped stick gate. e.g. keyboard input.
-class SquareStickGate : public StickGate
-{
-public:
- explicit SquareStickGate(ControlState half_width);
- ControlState GetRadiusAtAngle(double ang) const override;
-
- static ControlState ComputeRadiusAtAngle(double ang);
-
-private:
- const ControlState m_half_width;
-};
-
class AnalogStick : public ControlGroup
{
public:
diff --git a/Source/Core/InputCommon/ControllerEmu/StickGate.cpp b/Source/Core/InputCommon/ControllerEmu/StickGate.cpp
new file mode 100644
index 0000000000..c0c2a668a3
--- /dev/null
+++ b/Source/Core/InputCommon/ControllerEmu/StickGate.cpp
@@ -0,0 +1,47 @@
+// Copyright 2018 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#include "InputCommon/ControllerEmu/StickGate.h"
+
+#include <cmath>
+
+#include "Common/MathUtil.h"
+
+namespace ControllerEmu
+{
+OctagonStickGate::OctagonStickGate(ControlState radius) : m_radius(radius)
+{
+}
+
+ControlState OctagonStickGate::GetRadiusAtAngle(double ang) const
+{
+ constexpr int sides = 8;
+ constexpr double sum_int_angles = (sides - 2) * MathUtil::PI;
+ constexpr double half_int_angle = sum_int_angles / sides / 2;
+
+ ang = std::fmod(ang, MathUtil::TAU / sides);
+ // Solve ASA triangle using The Law of Sines:
+ return m_radius / std::sin(MathUtil::PI - ang - half_int_angle) * std::sin(half_int_angle);
+}
+
+RoundStickGate::RoundStickGate(ControlState radius) : m_radius(radius)
+{
+}
+
+ControlState RoundStickGate::GetRadiusAtAngle(double) const
+{
+ return m_radius;
+}
+
+SquareStickGate::SquareStickGate(ControlState half_width) : m_half_width(half_width)
+{
+}
+
+ControlState SquareStickGate::GetRadiusAtAngle(double ang) const
+{
+ constexpr double section_ang = MathUtil::TAU / 4;
+ return m_half_width / std::cos(std::fmod(ang + section_ang / 2, section_ang) - section_ang / 2);
+}
+
+} // namespace ControllerEmu
diff --git a/Source/Core/InputCommon/ControllerEmu/StickGate.h b/Source/Core/InputCommon/ControllerEmu/StickGate.h
new file mode 100644
index 0000000000..decb15d234
--- /dev/null
+++ b/Source/Core/InputCommon/ControllerEmu/StickGate.h
@@ -0,0 +1,55 @@
+// Copyright 2018 Dolphin Emulator Project
+// Licensed under GPLv2+
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "InputCommon/ControlReference/ControlReference.h"
+
+namespace ControllerEmu
+{
+// An abstract class representing the plastic shell that limits an analog stick's movement.
+class StickGate
+{
+public:
+ // Angle is in radians and should be non-negative
+ virtual ControlState GetRadiusAtAngle(double ang) const = 0;
+
+ virtual ~StickGate() = default;
+};
+
+// An octagon-shaped stick gate is found on most Nintendo GC/Wii analog sticks.
+class OctagonStickGate : public StickGate
+{
+public:
+ // Radius of circumscribed circle
+ explicit OctagonStickGate(ControlState radius);
+ ControlState GetRadiusAtAngle(double ang) const override final;
+
+private:
+ const ControlState m_radius;
+};
+
+// A round-shaped stick gate. Possibly found on 3rd-party accessories.
+class RoundStickGate : public StickGate
+{
+public:
+ explicit RoundStickGate(ControlState radius);
+ ControlState GetRadiusAtAngle(double ang) const override final;
+
+private:
+ const ControlState m_radius;
+};
+
+// A square-shaped stick gate. e.g. keyboard input.
+class SquareStickGate : public StickGate
+{
+public:
+ explicit SquareStickGate(ControlState half_width);
+ ControlState GetRadiusAtAngle(double ang) const override final;
+
+private:
+ const ControlState m_half_width;
+};
+
+} // namespace ControllerEmu