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| author | magumagu <magumagu9@gmail.com> | 2015-01-25 19:48:29 -0800 |
|---|---|---|
| committer | magumagu <magumagu9@gmail.com> | 2015-01-25 19:57:09 -0800 |
| commit | b0b99b69229c1c76c6eca51583a47090bd2e383c (patch) | |
| tree | c5301b04fba10ffe467f9976a4df9df321837bf4 /Source/Core/InputCommon/ControllerInterface/Android/Android.cpp | |
| parent | 6c1bdfe04cd12cbc75c86d6b71472393443426a5 (diff) | |
Fix shader so it's possible to use with D3D Map().
Well, that's not strictly true, but trying to memcpy between two buffers
using different row lengths and different strides is at minimum extremely
unintuitive.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Android/Android.cpp')
0 files changed, 0 insertions, 0 deletions
