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authorStenzek <stenzek@gmail.com>2016-03-05 19:45:03 +1000
committerStenzek <stenzek@gmail.com>2016-05-08 12:08:25 +1000
commita8c4d6c242cc5d529045781d5ab045418b531560 (patch)
tree3d9d6973c609af7976d6fa7b08f543851c82103c /Source/Core/InputCommon/ControllerInterface/Android/Android.h
parent1e1fce1a035934b47ef16607c3cbd276c4ecb312 (diff)
D3D12: Allow large texture uploads (>64MiB) by using temporary buffer
This is not optimal, but for those texture packs with extremely large images, it won't crash. Releasing after the frame completes is an option too, however, there is the risk of running out of memory by doing this.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Android/Android.h')
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