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| author | Stenzek <stenzek@gmail.com> | 2016-11-13 18:39:06 +1000 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2016-11-28 21:21:53 +1000 |
| commit | aac66a1b61a0e4c1c2b85d89bc818a8b521bcffa (patch) | |
| tree | cbbb42db7954f3468c288c30dce169d5b5fb2753 /Source/Core/InputCommon/ControllerInterface/Android/Android.h | |
| parent | 681294586b3267f12d4c1632d9ff07e1298b58a6 (diff) | |
Vulkan: Implement a pipeline UID cache
This stores enough information to recreate the pipeline, including the
shader UIDs, blend/depth/rasterization state, primitive and vertex format.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Android/Android.h')
0 files changed, 0 insertions, 0 deletions
