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authorStenzek <stenzek@gmail.com>2016-11-27 18:13:54 +1000
committerStenzek <stenzek@gmail.com>2017-04-01 12:31:40 +1000
commitf8059eae430cb8f39a0b49a1c1144de99fdc7947 (patch)
tree3e592915db259bc9febadf1e31e2d035bd2796c7 /Source/Core/InputCommon/ControllerInterface/Android/Android.h
parent22fa199caf7f905007c94e52b0e6d6feb1f41f99 (diff)
OGL: Fix render-target texture mipmap allocation
The loop was allocating one-too-many levels, as well as incorrect sizes for each level. Probably not an issue as mipmapped render targets aren't used, but the logic should be correct anyway.
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