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authorScott Mansell <phiren@gmail.com>2013-11-24 22:48:10 +1300
committerScott Mansell <phiren@gmail.com>2013-11-24 22:48:10 +1300
commite6b35642dff3f78548120653a6836c671520f736 (patch)
treed649503427cafb1da82ccfef8611c04f765b4fbb /Source/Core/InputCommon/ControllerInterface/Android
parent531f840720b90ecb22e813d4aa46a593c2669488 (diff)
Fix Desktop GLSL versions in the recent changes.
Seems OpenGL ES 3 Requires you must have an lod argument, while Desktop versions require you must not have a lod argument if you are using a Sampler2DRect (which doesn't do Mipmapping).
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/Android')
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