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authorseth <seth@ske.moe>2020-12-13 00:30:27 +0000
committerseth <seth@ske.moe>2020-12-13 00:30:27 +0000
commit00ec25d520f662c5c60d8b8cc9830687c3ce281f (patch)
treef6307b7d9bacb8c3fe829e0c6e96e89c02838d87 /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
parentd31249593421dcdb4f6ef09485ec7e3e96cb4632 (diff)
InputCommon: Fix callback dispatch deadlock
Make sure m_is_populating_devices is true when a WM_INPUT_DEVICE_CHANGE event is received directly on the ciface thread, so that callbacks do not occur while removing devices. This breaks a hold-and-wait deadlock between the ciface thread and the CPU thread when using emulated Wiimotes. Co-authored-by: brainleq <brainleq@users.noreply.github.com> Co-authored-by: oldmud0 <oldmud0@users.noreply.github.com>
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp13
1 files changed, 13 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp b/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
index eabc2cd0f1..1d198ca494 100644
--- a/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
@@ -140,6 +140,19 @@ void ControllerInterface::RefreshDevices()
InvokeDevicesChangedCallbacks();
}
+void ControllerInterface::PlatformPopulateDevices(std::function<void()> callback)
+{
+ if (!m_is_init)
+ return;
+
+ m_is_populating_devices = true;
+
+ callback();
+
+ m_is_populating_devices = false;
+ InvokeDevicesChangedCallbacks();
+}
+
// Remove all devices and call library cleanup functions
void ControllerInterface::Shutdown()
{