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| author | Stenzek <stenzek@gmail.com> | 2018-08-29 03:00:08 -0700 |
|---|---|---|
| committer | Stenzek <stenzek@gmail.com> | 2018-11-07 05:41:09 -0800 |
| commit | 0c0d66809d9c029c0468982725ab63be48500081 (patch) | |
| tree | e54235b5749198732a9d00a4239fa4a5dc453dfe /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp | |
| parent | 673f1963a068fb7d5cd8af9bb209c7633950e8f8 (diff) | |
PixelShaderGen: Split bbox into seperate variables
The Metal shader compiler fails to compile the atomic instructions
when operating on individual components of a vector. Spltting it
into four variables shouldn't make any difference for other
platforms, as they are accessed independently.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp')
0 files changed, 0 insertions, 0 deletions
