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authormimimi085181 <mimimi085181@users.noreply.github.com>2015-01-19 00:10:27 +0100
committermimimi085181 <mimimi085181@gmail.com>2015-01-19 01:31:41 +0100
commit0d3343d093faa31f4884c51cb2e88254dbefc51b (patch)
treecf29f966cab7f5fef4fca043d100273f1abe6339 /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
parent37a770bb9f23404cbdc75e8cc2df31dfecb97057 (diff)
Make efb to texture less broken for paletted textures that are efb copies
Don't change the texID depending on the tlut_hash for paletted textures that are efb copies and don't have an entry in the cache for texID ^ tlut_hash. This makes those textures less broken when using efb to texture. This is not really fixing those textures, but it's a step forward. The mini map in Twilight Princess for example is in grayscales with this and is more or less usable.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp')
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