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authorSintendo <bram.speeckaert@gmail.com>2021-03-04 22:29:15 +0100
committerSintendo <bram.speeckaert@gmail.com>2021-03-07 18:29:12 +0100
commit18650357988c54727bb9eb9f8de864b6b2e528a2 (patch)
treeca6203a442405f6f27c9d51d1e3b5b756d218f9e /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
parent0637a7ec597d6b96ac9b6274f390bf2ee22807fd (diff)
Jit64: divwx - Optimize division by 2
...and let's optimize a divisor of 2 ever so slightly for good measure. I wouldn't have bothered, but most GameCube games seem to hit this on launch. - Division by 2 Before: 41 BE 02 00 00 00 mov r14d,2 41 8B C2 mov eax,r10d 45 85 F6 test r14d,r14d 74 0D je overflow 3D 00 00 00 80 cmp eax,80000000h 75 0E jne normal_path 41 83 FE FF cmp r14d,0FFFFFFFFh 75 08 jne normal_path overflow: C1 F8 1F sar eax,1Fh 44 8B F0 mov r14d,eax EB 07 jmp done normal_path: 99 cdq 41 F7 FE idiv eax,r14d 44 8B F0 mov r14d,eax done: After: 45 8B F2 mov r14d,r10d 41 C1 EE 1F shr r14d,1Fh 45 03 F2 add r14d,r10d 41 D1 FE sar r14d,1
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