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| author | degasus <wickmarkus@web.de> | 2015-03-01 13:04:48 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2015-03-02 00:09:09 +0100 |
| commit | 35373c5185d586602a44c51544f85fb6acde10f1 (patch) | |
| tree | 0c58693ca9355db8bbd1542fe5dc71cadf2d3e9e /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp | |
| parent | 8c46bd2d1df048d23479fc3e9e4aa8262cfb6c66 (diff) | |
TextureCache: load all mipmap levels from custom textures
This drops the "feature" to load level 0 from the custom texture
and all other levels from the native one if the size matches.
But in my opinion, when a custom texture only provide one level,
no more should be used at all.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp')
0 files changed, 0 insertions, 0 deletions
