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| author | Jules Blok <jules.blok@gmail.com> | 2016-09-01 17:23:07 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2016-09-01 17:23:07 +0200 |
| commit | 376cadb8620a5b1316f537f11279c6a78a903c27 (patch) | |
| tree | cb9705550e94af1115568a98291a304c5ebd141d /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp | |
| parent | ec428756a601d9bf80b177870e66113bfe4ee546 (diff) | |
VertexShaderManager: Explicitly use floating-point variant of abs.
Some compilers don't have an automatic abs() overload for floats.
Doesn't really matter if they use the integer variant here, but
it's better to be explicit about the fact that we're using floats.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp')
0 files changed, 0 insertions, 0 deletions
