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authorJules Blok <jules.blok@gmail.com>2016-09-01 17:23:07 +0200
committerJules Blok <jules.blok@gmail.com>2016-09-01 17:23:07 +0200
commit376cadb8620a5b1316f537f11279c6a78a903c27 (patch)
treecb9705550e94af1115568a98291a304c5ebd141d /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
parentec428756a601d9bf80b177870e66113bfe4ee546 (diff)
VertexShaderManager: Explicitly use floating-point variant of abs.
Some compilers don't have an automatic abs() overload for floats. Doesn't really matter if they use the integer variant here, but it's better to be explicit about the fact that we're using floats.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp')
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