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authorMikeRavenelle <mike.ravenelle@gmail.com>2014-09-02 11:53:03 -0500
committerMikeRavenelle <mike.ravenelle@gmail.com>2014-09-04 19:23:04 -0500
commit411c0605043d3779d0c3fc5ed2d3b78e4c03b100 (patch)
treeeeaa61b91ba75b81e0be556220069c02eefd4a2a /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
parentffa6572116b8f8f1d6fbf24b8bd681ed159cde1b (diff)
Checkbox for iteration
Added the option to handle whether the user wants to iterate through the assignment of button mappings or assign them one at a time. fixed formatting issues and code style. I excluded this option from the config file. This stopped the check box value and the boolean from becoming offset. Since the option should always start as false. This still causes an issue with the Wiimote input, since the class variable that keeps the state will be wiped, but the check box value will stay the same after closing/reopening without closing the entire Wiimote configuration. I am looking for a way to resolve this. I also reduced wait time to 2.5 seconds vs. the 5 seconds previously. Seemed to be a little long. These changes apparently did not go through. This should fix the Wiimote issue.
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