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authorAdmiral H. Curtiss <pikachu025@gmail.com>2022-07-15 20:31:44 +0200
committerAdmiral H. Curtiss <pikachu025@gmail.com>2022-07-25 00:59:47 +0200
commit4d27022d0ec2bc45b39f7c10fce77c02467e3448 (patch)
tree20e63cd46201fa9ee3271a29c5bae5d5425430ed /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
parent8f0d702e5f9f72c543465f568a55874e19ad7b11 (diff)
Add hotkey for centering mouse in render window.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp b/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
index 1c4dc71da8..442e5502fa 100644
--- a/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
@@ -421,6 +421,16 @@ Common::Vec2 ControllerInterface::GetWindowInputScale() const
return {1 / ar, 1.f};
}
+void ControllerInterface::SetMouseCenteringRequested(bool center)
+{
+ m_requested_mouse_centering = center;
+}
+
+bool ControllerInterface::IsMouseCenteringRequested() const
+{
+ return m_requested_mouse_centering.load();
+}
+
// Register a callback to be called when a device is added or removed (as from the input backends'
// hotplug thread), or when devices are refreshed
// Returns a handle for later removing the callback.