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authorLéo Lam <leo@innovatetechnologi.es>2016-07-21 16:36:27 +0200
committerLéo Lam <leo@innovatetechnologi.es>2016-07-21 16:52:57 +0200
commit574468c95bcbff781166ac429160e4d9fa01097a (patch)
treecf9dd8aaa2a68fbc6eaaacd6a2b72ae09d198599 /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
parentc7ead90a09ba702214a1a92a03c1de40fef9b188 (diff)
Don't pipe PanicAlerts to netplay window if it isn't opened
This is something that was quite confusing for me while trying to get netplay to work for me; once the Connect/Host buttons were pressed, the UI would hang, only to work again a few seconds later, but with no error message or explanation *at all*. Turns out this is because panic alerts are shown in the netplay window instead during netplay, even before it is even shown. This fixes it by "piping" the alerts to the netplay chat only if the netplay window is visible. (regression introduced in #3823)
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