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| author | magumagu <magumagu9@gmail.com> | 2014-03-26 12:51:54 -0700 |
|---|---|---|
| committer | magumagu <magumagu9@gmail.com> | 2014-03-26 14:06:30 -0700 |
| commit | 8dad1be3191b57179c5f539f207c1cafdb134c11 (patch) | |
| tree | bb9eb9ddb1b5f6356f1cbcf245cb362b12056280 /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp | |
| parent | ae9367a89bd39cbc1f196fd3fcf7458fcf2c75d6 (diff) | |
Fix sound buffer addresses in Zelda UCode HLE.
The code previously mixed up the addresses of the right and left buffer;
testing shows that the address of the left buffer comes first.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp')
0 files changed, 0 insertions, 0 deletions
