diff options
| author | LillyJadeKatrin <lilly.kitty.1988@gmail.com> | 2023-10-20 08:35:41 -0400 |
|---|---|---|
| committer | LillyJadeKatrin <lilly.kitty.1988@gmail.com> | 2023-12-06 08:21:06 -0500 |
| commit | 8fbc5960e7b14babe5eaa113e59814451c1486c6 (patch) | |
| tree | e5709fa365acf7835590b46400ad026bdde4d7bb /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp | |
| parent | b4276049fc4a69c1dd7b1436ad2610d2db4fcd75 (diff) | |
Handle Achievement Un/Primed Events
When an achievement is "primed", a challenge is active, for example completing a portion of the game in under a time limit or without taking damage or using certain items. This is stored in a map in the Achievement Manager (and removed when the achievement is unprimed) so a later commit can display it on screen.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp')
0 files changed, 0 insertions, 0 deletions
