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authorMichael Maltese <michaeljosephmaltese@gmail.com>2016-10-11 17:48:38 -0700
committerMichael Maltese <michaeljosephmaltese@gmail.com>2017-02-07 22:59:10 -0800
commita509f56116d308c96e38898e07d3538f26a1b7af (patch)
tree1df255d62c9057cb3b53869afab04e737e96f0e0 /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
parentf621a6af431e53a71890f916dd812ccf987ab429 (diff)
InputCommon: Extract ControlReference from ControllerInterface
Better separation of concerns. Relegates `ControllerInterface` to enumerating input controls, and the new `ControlReference` deals with combining inputs and configuration expression parsing.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp138
1 files changed, 0 insertions, 138 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp b/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
index 635284d2c5..1a72fa172c 100644
--- a/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
+++ b/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
@@ -4,7 +4,6 @@
#include <mutex>
-#include "Common/Thread.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
#ifdef CIFACE_USE_XINPUT
@@ -33,13 +32,6 @@
#include "InputCommon/ControllerInterface/Pipes/Pipes.h"
#endif
-using namespace ciface::ExpressionParser;
-
-namespace
-{
-const ControlState INPUT_DETECT_THRESHOLD = 0.55;
-}
-
ControllerInterface g_controller_interface;
//
@@ -236,133 +228,3 @@ void ControllerInterface::InvokeHotplugCallbacks() const
for (const auto& callback : m_hotplug_callbacks)
callback();
}
-
-//
-// InputReference :: State
-//
-// Gets the state of an input reference
-// override function for ControlReference::State ...
-//
-ControlState ControllerInterface::InputReference::State(const ControlState ignore)
-{
- if (parsed_expression)
- return parsed_expression->GetValue() * range;
- else
- return 0.0;
-}
-
-//
-// OutputReference :: State
-//
-// Set the state of all binded outputs
-// overrides ControlReference::State .. combined them so I could make the GUI simple / inputs ==
-// same as outputs one list
-// I was lazy and it works so watever
-//
-ControlState ControllerInterface::OutputReference::State(const ControlState state)
-{
- if (parsed_expression)
- parsed_expression->SetValue(state);
- return 0.0;
-}
-
-//
-// UpdateReference
-//
-// Updates a controlreference's binded devices/controls
-// need to call this to re-parse a control reference's expression after changing it
-//
-void ControllerInterface::UpdateReference(ControllerInterface::ControlReference* ref,
- const ciface::Core::DeviceQualifier& default_device) const
-{
- delete ref->parsed_expression;
- ref->parsed_expression = nullptr;
-
- ControlFinder finder(*this, default_device, ref->is_input);
- ref->parse_error = ParseExpression(ref->expression, finder, &ref->parsed_expression);
-}
-
-//
-// InputReference :: Detect
-//
-// Wait for input on all binded devices
-// supports not detecting inputs that were held down at the time of Detect start,
-// which is useful for those crazy flightsticks that have certain buttons that are always held down
-// or some crazy axes or something
-// upon input, return pointer to detected Control
-// else return nullptr
-//
-ciface::Core::Device::Control*
-ControllerInterface::InputReference::Detect(const unsigned int ms,
- ciface::Core::Device* const device)
-{
- unsigned int time = 0;
- std::vector<bool> states(device->Inputs().size());
-
- if (device->Inputs().size() == 0)
- return nullptr;
-
- // get starting state of all inputs,
- // so we can ignore those that were activated at time of Detect start
- std::vector<ciface::Core::Device::Input *>::const_iterator i = device->Inputs().begin(),
- e = device->Inputs().end();
- for (std::vector<bool>::iterator state = states.begin(); i != e; ++i)
- *state++ = ((*i)->GetState() > (1 - INPUT_DETECT_THRESHOLD));
-
- while (time < ms)
- {
- device->UpdateInput();
- i = device->Inputs().begin();
- for (std::vector<bool>::iterator state = states.begin(); i != e; ++i, ++state)
- {
- // detected an input
- if ((*i)->IsDetectable() && (*i)->GetState() > INPUT_DETECT_THRESHOLD)
- {
- // input was released at some point during Detect call
- // return the detected input
- if (false == *state)
- return *i;
- }
- else if ((*i)->GetState() < (1 - INPUT_DETECT_THRESHOLD))
- {
- *state = false;
- }
- }
- Common::SleepCurrentThread(10);
- time += 10;
- }
-
- // no input was detected
- return nullptr;
-}
-
-//
-// OutputReference :: Detect
-//
-// Totally different from the inputReference detect / I have them combined so it was simpler to make
-// the GUI.
-// The GUI doesn't know the difference between an input and an output / it's odd but I was lazy and
-// it was easy
-//
-// set all binded outputs to <range> power for x milliseconds return false
-//
-ciface::Core::Device::Control*
-ControllerInterface::OutputReference::Detect(const unsigned int ms,
- ciface::Core::Device* const device)
-{
- // ignore device
-
- // don't hang if we don't even have any controls mapped
- if (BoundCount() > 0)
- {
- State(1);
- unsigned int slept = 0;
-
- // this loop is to make stuff like flashing keyboard LEDs work
- while (ms > (slept += 10))
- Common::SleepCurrentThread(10);
-
- State(0);
- }
- return nullptr;
-}