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authorScott Mansell <phiren@gmail.com>2014-10-29 02:20:49 +1300
committerScott Mansell <phiren@gmail.com>2014-10-29 08:53:53 +1300
commitba58cc47a3d5658f1c953df9e3072fbc11022f3a (patch)
treef9c8ee7637206efe291546b546230397caa7a7e9 /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
parentd77f361c01e0ad36218d5f4265e1219b6c1fb983 (diff)
Remove old (and now incorrect) error checking code.
We will now rely on Memory::CopyFromEmu to do bounds checking. Some games actually load palettes from 0x00000000, despite the fact no valid palette data should ever be there. Fixes Issue 7792.
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