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| author | degasus <wickmarkus@web.de> | 2014-01-05 10:38:45 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2014-01-05 10:38:45 +0100 |
| commit | c42f274e220e8987b996889a8e663bff302e7f8f (patch) | |
| tree | 0781596a079f97a10e88812aea4a4111abb7f4cd /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp | |
| parent | 4fff5ac90dc674f775dcf7d57b5b513f62f87fc5 (diff) | |
OpenGL: use shader 420pack if available to staticly bind ubo location
Bindung locations after compiling a shader stalls the driver. So if we manage not to bind anything after compilation, the lag would be reduced much.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp')
0 files changed, 0 insertions, 0 deletions
