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| author | comex <comexk@gmail.com> | 2015-04-13 01:49:24 -0400 |
|---|---|---|
| committer | comex <comexk@gmail.com> | 2015-04-13 01:49:24 -0400 |
| commit | e000aaaf5d904abe6691751d7319d2aca90ff922 (patch) | |
| tree | bb00704fe8da804c836ef7c797d79f40c7f6b88e /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp | |
| parent | 59c4beb8ea3d1a50d054e4f8209d466352f90d20 (diff) | |
Have the UI thread do PauseAndLock before messing with GetUsbPointer.
Since its lifetime is managed on the CPU thread, this (or a refactoring)
is absolutely required. One of the functions with a PauseAndLock call
added is CFrame::UpdateGUI; this is fine now, since it's called only
after important events happen, so just make sure not to call it every
frame or something :)
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp')
0 files changed, 0 insertions, 0 deletions
