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authorcomex <comexk@gmail.com>2015-04-13 01:49:24 -0400
committercomex <comexk@gmail.com>2015-04-13 01:49:24 -0400
commite000aaaf5d904abe6691751d7319d2aca90ff922 (patch)
treebb00704fe8da804c836ef7c797d79f40c7f6b88e /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
parent59c4beb8ea3d1a50d054e4f8209d466352f90d20 (diff)
Have the UI thread do PauseAndLock before messing with GetUsbPointer.
Since its lifetime is managed on the CPU thread, this (or a refactoring) is absolutely required. One of the functions with a PauseAndLock call added is CFrame::UpdateGUI; this is fine now, since it's called only after important events happen, so just make sure not to call it every frame or something :)
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