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| author | Jasper St. Pierre <jstpierre@mecheye.net> | 2014-08-05 23:44:25 -0400 |
|---|---|---|
| committer | Jasper St. Pierre <jstpierre@mecheye.net> | 2014-08-19 10:05:57 -0400 |
| commit | e3a9ba30e379730a60aa569f653165d51e72b7c1 (patch) | |
| tree | 16c94516e9829891d0354d4fe77dd9de100ba0e0 /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp | |
| parent | 12f073c56b30adf6b9d1536b1af1cb73a4561b90 (diff) | |
GLX: Remove evdpy / dpy split
Move to one display. There's no reason to have two displays here -- the
comment stated that one should touch GLX and one should touch window
events, and that they should be touched from different threads, but the
current code wasn't this careful.
Just use one Display connection.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp')
0 files changed, 0 insertions, 0 deletions
