summaryrefslogtreecommitdiff
path: root/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
diff options
context:
space:
mode:
authorLillyJadeKatrin <lilly.kitty.1988@gmail.com>2024-07-17 22:51:24 -0400
committerLillyJadeKatrin <lilly.kitty.1988@gmail.com>2024-07-17 22:51:24 -0400
commite7504d0b12fbb773ed5b86b1e3e389414a085d95 (patch)
tree0580a042d32dc6373fdac68058a35823094764d8 /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
parentcc3ff347b437fd80f3a2880d1bbc7ba2d5f191f4 (diff)
Remove Leaderboard Fetch when Getting Info
The cause of the leaderboard spam was primarily this call where if there was an attempt to get leaderboard info and there wasn't already, there would be a fetch request. This is bad for many reasons: some games have hundreds of boards that will be fetched at startup, if there's simply no data to populate that board, this will just continue to fetch every time the dialog needs to update. To mitigate this, I simply don't load leaderboard information until there are events for that leaderboard - less information for the player, sadly, but heavily cuts down on the number of leaderboard fetches.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp')
0 files changed, 0 insertions, 0 deletions