diff options
| author | Mike <7153163+hackbar@users.noreply.github.com> | 2017-11-01 18:29:33 -0700 |
|---|---|---|
| committer | Mike <7153163+hackbar@users.noreply.github.com> | 2017-11-07 17:39:56 -0800 |
| commit | 1f81e13d81f0e405e887cddd06d7e1f8bf49c9d3 (patch) | |
| tree | 6e04e469f4471be4db2c041f2332656966c1e136 /Source/Core/InputCommon/ControllerInterface/ControllerInterface.h | |
| parent | 6787fcb71277e69f43fc32f4b232af916a043c7f (diff) | |
Android: Ignore joystick axis movements in the flat area.
Now that all inputs are corrected to zero-centered, we can use getFlat()
to ignore movements that are just noise.
This eliminates a lot of drift when the controller is at rest, notably
on the character select screen in Melee.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ControllerInterface.h')
0 files changed, 0 insertions, 0 deletions
