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authormichaelszubartowicz <58782303+michaelszubartowicz@users.noreply.github.com>2021-03-14 01:45:20 +0100
committerLéo Lam <leo@leolam.fr>2021-03-16 09:48:54 +0100
commit2eb6e21a610022d9847585137c55d15aded458f2 (patch)
tree5bd0519c1830227ca00d050db899d2b07f08ecc9 /Source/Core/InputCommon/ControllerInterface/ControllerInterface.h
parente6d8af3188a166ee8a39884b3b24d50e58edc95e (diff)
Fix loading save states with bluetooth passthrough
When a save state is loaded, the IOS device serving bluetooth is cast as BluetoothEmuDevice. If, however, a real Wiimote with BT passthrough is used, this caused the game to crash. Now the proper device class is used.
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