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| author | michaelszubartowicz <58782303+michaelszubartowicz@users.noreply.github.com> | 2021-03-14 01:45:20 +0100 |
|---|---|---|
| committer | Léo Lam <leo@leolam.fr> | 2021-03-16 09:48:54 +0100 |
| commit | 2eb6e21a610022d9847585137c55d15aded458f2 (patch) | |
| tree | 5bd0519c1830227ca00d050db899d2b07f08ecc9 /Source/Core/InputCommon/ControllerInterface/ControllerInterface.h | |
| parent | e6d8af3188a166ee8a39884b3b24d50e58edc95e (diff) | |
Fix loading save states with bluetooth passthrough
When a save state is loaded, the IOS device serving bluetooth
is cast as BluetoothEmuDevice. If, however, a real Wiimote
with BT passthrough is used, this caused the game to crash.
Now the proper device class is used.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ControllerInterface.h')
0 files changed, 0 insertions, 0 deletions
