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authorrlnilsen <47765059+rlnilsen@users.noreply.github.com>2019-09-06 17:09:30 +0200
committerrlnilsen <47765059+rlnilsen@users.noreply.github.com>2019-10-26 02:19:53 +0200
commit4cb3baba5cf360a02dff9d6af1a839a570c40999 (patch)
tree9870bc45e830f6954f8402603394e64abbb93fdf /Source/Core/InputCommon/ControllerInterface/ControllerInterface.h
parentf54faedd7624d156f1b05e620ecf5aae9acbb8d5 (diff)
Add support for motion controllers via the CemuHook controller input protocol.
This is done by: 1) Implementing said protocol in a new controller input class CemuHookUDPServer. 2) Adding functionality in the WiimoteEmu class for pushing that motion input to the emulated Wiimote and MotionPlus. 3) Suitably modifying the UI for configuring an Emulated Wii Remote.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ControllerInterface.h')
-rw-r--r--Source/Core/InputCommon/ControllerInterface/ControllerInterface.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/ControllerInterface/ControllerInterface.h b/Source/Core/InputCommon/ControllerInterface/ControllerInterface.h
index 2ad53fc79b..f1a8e0c19e 100644
--- a/Source/Core/InputCommon/ControllerInterface/ControllerInterface.h
+++ b/Source/Core/InputCommon/ControllerInterface/ControllerInterface.h
@@ -29,6 +29,7 @@
#if defined(USE_PIPES)
#define CIFACE_USE_PIPES
#endif
+#define CIFACE_USE_CEMUHOOKUDPSERVER
//
// ControllerInterface